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[QUERY DEV/ANY] [ANSWERED] Mast/Sensor Height

Posted: Tue Aug 08, 2023 4:45 pm
by FifthDomain
Good Afternoon

Steam Build 1328.8

How do i use the new Per-Sensor mast height feature and the existing ability to specify mast for platform/unit. As per 64 bit release notes.

Thanks for your time.

Re: [QUERY DEV/ANY] Mast/Sensor Height

Posted: Wed Aug 09, 2023 7:14 am
by blu3s
Hi FifthDomain,

Mast height it is a property of the unit itself and can not be define/modified by the user in the civ version.

You can see the values of each of the units in the DB.

When you add a sensor to an unit, in Dimitris' own words:

From v499+, there is now the option for per-sensor mast height. If this is present the sensor uses this value; otherwise it uses the unit's overall mast-height value as before.

https://www.matrixgames.com/forums/view ... 1#p5084991

Re: [QUERY DEV/ANY] Mast/Sensor Height

Posted: Wed Aug 09, 2023 7:14 am
by Dimitris
You use this transparently, IF the platform has explicit per-sensor value set (most platforms do not ATM).

If there is a specific platform that you are interested in, and it doesn't have custom values ATM, I would suggest asking for it to be populated with proper per-sensor values: https://github.com/PygmalionOfCyprus/cmo-db-requests

Re: [QUERY DEV/ANY] Mast/Sensor Height

Posted: Wed Aug 09, 2023 2:09 pm
by FifthDomain
Thanks for the replies guys, that makes sense, i just wasn't sure if it was something that could be adjusted in the game editor.