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Advanced Tactics Development Poll
Posted: Tue Aug 08, 2023 7:29 pm
by Vic
Hi guys,
Please hop over here to vote:
https://www.vrdesigns.net/?p=2234
And please share any additional thoughts below.
Best wishes,
Vic
Re: Advanced Tactics Development Poll
Posted: Wed Sep 13, 2023 10:39 pm
by sIg3b
If you can do ONE thing, please make the AI able to use carriers. It being not able to do that makes the game vs. AI both asymmetric and ahistoric.
If you can do TWO things, please make random maps more random, more interesting and more natural-looking (unpredictable mixture of irregular-shaped large and small continents and islands) at the expense of balance/fairness.
(More similar to the original AT, ideally including something like the original sliders for map generation)
Having a rather symmetrical map of fairly equal-sized fairly round blobs is both unnatural-looking and strategically boring imo. Please give us radically asymmetrical random maps, at least as an option!
Re: Advanced Tactics Development Poll
Posted: Thu Nov 30, 2023 5:17 am
by eddieballgame
UI Scaling, similar to what is offered in Shadow Empire would be great, thank you.
Re: Advanced Tactics Development Poll
Posted: Sun Jun 30, 2024 5:33 pm
by Khanti
It looks like most people are opting for user interface and AI.
If one can be done in the future is Time between turns (Game/AI speed) for me.
And AI "thinking" as second choice.
Re: Advanced Tactics Development Poll
Posted: Mon Jul 01, 2024 10:58 pm
by Khanti
Forget about other things.
I started playing again.
And again this makes me crazy.
Kills that are stupid and impossible.
Re: Advanced Tactics Development Poll
Posted: Fri Jul 05, 2024 11:46 pm
by Ormand
Right now, AI thinking is the top priority. Trying to make an AI worth fighting.
As for the kills. You mentioned this before. Well, random numbers do what they do. You can also think of it in this case, that the Pz I Hund was in five previous battles, and was a bit worn down and those riflemen got a satchel charge in there. But, at some point, I could try to look and see if there is some unwanted bias helping low odds.
Re: Advanced Tactics Development Poll
Posted: Sun Jul 07, 2024 8:49 am
by Khanti
Ormand wrote: Fri Jul 05, 2024 11:46 pm
Right now, AI thinking is the top priority. Trying to make an AI worth fighting.
As for the kills. You mentioned this before. Well, random numbers do what they do. You can also think of it in this case, that the Pz I Hund was in five previous battles, and was a bit worn down and those riflemen got a satchel charge in there. But, at some point, I could try to look and see if there is some unwanted bias helping low odds.
Thanks for that answer. I understand AI as priority. About low odds: for me in these cases there should be RETREAT, not KILL. Killing should be excluded with that LOW odds.
Look at picture of AC vs. AC battle. I can understand it fought earlier and probably could be be damaged

but 52: 2570 should be RETREAT always, not kill.
(Phoenix random game)
Re: Advanced Tactics Development Poll
Posted: Mon Jul 08, 2024 7:00 am
by ernieschwitz
I once heard a quote, which is apt. I'll paraphrase.
If a meteor has a less than 1.000.000th chance of hitting a planet at any time, then sooner or later it will. That is just statistics.