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SOE DE 118 - Attack On Mers-El-Kebir (Vichy France->Axis) duplicate

Posted: Fri Aug 11, 2023 12:43 am
by DarkHorse2
Guys,

See mobilization_3.txt.

The following appears to be redundant:


;REMOVE1941 (implement effect first)
;
; Allied Mers-El-Kebir attack on Pro-Vichy Fleet
{
#NAME= DE 118 - Attack On Mers-El-Kebir (Vichy France->Axis)
#POPUP= <<TAG_3>>
#IMAGE= mers_el_kebir_1.png, mers_el_kebir_2.png
#SOUND= ship_sinking.ogg, war1.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[1]
#COUNTRY_ID= 118
#TRIGGER= 100
#DATE= 1939/09/03
; 30-35% mobilization increase towards Axis
#MOBILIZATION= [30,35] [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
}

;REMOVE1941 (implement effect first)
;
{
#NAME= DE 118 - Attack On Mers-El-Kebir (Vichy France->Axis)
#POPUP= <<TAG_4>>
#IMAGE=
#SOUND= report.ogg
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 118[1]
#COUNTRY_ID= 118
#TRIGGER= 100
#DATE= 1939/09/03
; 5-15% mobilization increase towards Axis
#MOBILIZATION= [5,15] [1]
; Set variable conditions:
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
}

Re: SOE DE 118 - Attack On Mers-El-Kebir (Vichy France->Axis) duplicate

Posted: Fri Aug 11, 2023 9:18 am
by BillRunacre
This is intentional, as this way one message follows the other in quick succession:

<<TAG_3>>= Operation Catapult - The Royal Navy Attacks The Vichy Fleet At Mers-El-Kebir
<<TAG_4>>= Admiral Darlan Orders The Partial Mobilization Of The Vichy French Fleet

Re: SOE DE 118 - Attack On Mers-El-Kebir (Vichy France->Axis) duplicate

Posted: Mon Aug 14, 2023 2:15 pm
by DarkHorse2
Ok, so this is going to result in two(2) mobilization increases as follows:
1. #MOBILIZATION= [30,35] [1]
2. #MOBILIZATION= [5,15] [1]

for a total of [35,50] ?

Appears that was the intent, because it is documented in the #NOTES section as follows...
In response, Vichy France and Algeria will move 35-50% towards the Axis
Nevermind, disregard this bug report. :D