[1328.8] Flight Plan and Ops Planner questions and requests
Posted: Sun Aug 13, 2023 2:23 pm
I want to consolidate all the issues and questions I see with the flight plan editor so I can finish documenting it (and completely understanding it). Its the best tool that has been added to Command in its 10-year history. But it is still being tweaked and parts of it's capabilities and limitations are somewhat opaque. I want to use this thread to suss out the details to get feedback from players and the devs. Here is my starting point:
Changes or issues:
And of course, my one big request that is already in the requests thread is to expand its capabilities to non-aircraft. As anyone adds comments or tips, I'll update the first post and eventually update the doc.
Changes or issues:
- Disable Flight plan buttons on non-aircraft missions. Just a UI clean up.
- Warning for disabling dynamic missions removing units. Avoids important mistakes.
- In FP editor, Doctrine/ROE feedback not working. It seems the changes and settings work, but no feedback in the editor
- No WRA in doctrine through flight plan editor.
- Targeteering button doesn’t seem to function. Not sure if its supposed to.
- Define who the leader is in the tab. Is it always the first tab?
- Re-evaluate attack altitude for each target in the mission? Causing issues in multi-target attacks in very rough terrain.
- Is the flight plan editor going to have access from lua or events? Having an event trigger based on waypoint in the flight plan would be very useful.
- What is the difference between a FP and an FP template? Is it more than just leaving units out?
- There are only three formations available in the flight plan editor. Can that be expanded to custom formations?
And of course, my one big request that is already in the requests thread is to expand its capabilities to non-aircraft. As anyone adds comments or tips, I'll update the first post and eventually update the doc.