ASW Attacks
Posted: Thu Aug 17, 2023 11:31 pm
IMO----One of the most frustrating things with CMO is the AI-handled attacks on subs. It generally goes something like this:
A sub fires off a missile a one of your ships. The missile is detected as it breaks the water.
You dispatch some kind of air unit (helicopter or Poseidon) to prosecute the sub.
The air unit flies there, drops one, maybe two sonobouys, and then flies around in aimless clockwise circles without locating it, in what seems like forever.
You ask yourself why isn't the air unit dropping more sonobuoys?
After a while, you get tired of watching him, so you manually drop one here (active), one there (passive), one here (deep) and one there shallow, and within a minute you have located the sub. Now you let the AI-controlled a/c back into the action.
But, the A/C isn't ready just yet. He continuously flies in circles. Sometimes he gets close to the target, and sometimes he gets further away.
Meanwhile, the sub moves further away from where you knew him to be.
Again, you get tired so you manually tell the a/c to attack. It does, and it gets a hit, but the sub doesn't die just yet.
You sit back and let the a/c finish off the sub, but nope, he's back to flying around in circles, and the sub is still moving further away from the area.
And, again you get tired, so you manually direct the a/c to re-attack the sub, and it does so and sinks it.
I then replay the events once again. This time I manually send the plane to a location, and handle all of the sonobuoy drops myself. In 5 drops or less, I have the sub located. In two, or no more than three, attack passes, the sub has been destroyed.
So, it's not really a question of sensors not finding the sub, or the torpedoes not being able to destroy it. Those can happen easy enough. It's a question of the AI's control over what it should be doing to locate and attack subs.
Do most people just handle everything manually, or am I being too critical? I suppose that my a/c would have eventually found the sub, if I would have left it alone, and then destroyed it. But, sometimes these a/c are flying so far away that they barely have enough fuel left when they get there, so they can't really afford to fly in circles forever.
I believe that the AI-ASW function could use a tweak.
Thoughts?
A sub fires off a missile a one of your ships. The missile is detected as it breaks the water.
You dispatch some kind of air unit (helicopter or Poseidon) to prosecute the sub.
The air unit flies there, drops one, maybe two sonobouys, and then flies around in aimless clockwise circles without locating it, in what seems like forever.
You ask yourself why isn't the air unit dropping more sonobuoys?
After a while, you get tired of watching him, so you manually drop one here (active), one there (passive), one here (deep) and one there shallow, and within a minute you have located the sub. Now you let the AI-controlled a/c back into the action.
But, the A/C isn't ready just yet. He continuously flies in circles. Sometimes he gets close to the target, and sometimes he gets further away.
Meanwhile, the sub moves further away from where you knew him to be.
Again, you get tired so you manually tell the a/c to attack. It does, and it gets a hit, but the sub doesn't die just yet.
You sit back and let the a/c finish off the sub, but nope, he's back to flying around in circles, and the sub is still moving further away from the area.
And, again you get tired, so you manually direct the a/c to re-attack the sub, and it does so and sinks it.
I then replay the events once again. This time I manually send the plane to a location, and handle all of the sonobuoy drops myself. In 5 drops or less, I have the sub located. In two, or no more than three, attack passes, the sub has been destroyed.
So, it's not really a question of sensors not finding the sub, or the torpedoes not being able to destroy it. Those can happen easy enough. It's a question of the AI's control over what it should be doing to locate and attack subs.
Do most people just handle everything manually, or am I being too critical? I suppose that my a/c would have eventually found the sub, if I would have left it alone, and then destroyed it. But, sometimes these a/c are flying so far away that they barely have enough fuel left when they get there, so they can't really afford to fly in circles forever.
I believe that the AI-ASW function could use a tweak.
Thoughts?