1.1.6.4 - Fighters won't attack and PD weapons won't fire
Posted: Sat Aug 19, 2023 5:12 pm
Savegame attached below. I've seen this happen multiple times and produced this simple example.
1.
Select carrier Growling Repulser
Order it to attack Belligerent Cataclysm. It belongs to Haakonish Federation and we are not at war.
Carrier will launch all its fighters, but they stop and remain motionless and will join the attack - at least not for a longish pause.
2.
Perform same steps above. Belligerent Cataclysm will counterattack and launch Hive Missiles. My ship with six Ion Rapid Pulse Array point defense will seemingly not try to shoot down these missiles. Is this normal? I've watched entire fleets of my ships not respond to Hive Missiles. In this situation, eventually their ship will flee but I can't actually see my point defense doing anything before it does.
Thanks!
https://drive.google.com/file/d/1RiasPJ ... sp=sharing
1.
Select carrier Growling Repulser
Order it to attack Belligerent Cataclysm. It belongs to Haakonish Federation and we are not at war.
Carrier will launch all its fighters, but they stop and remain motionless and will join the attack - at least not for a longish pause.
2.
Perform same steps above. Belligerent Cataclysm will counterattack and launch Hive Missiles. My ship with six Ion Rapid Pulse Array point defense will seemingly not try to shoot down these missiles. Is this normal? I've watched entire fleets of my ships not respond to Hive Missiles. In this situation, eventually their ship will flee but I can't actually see my point defense doing anything before it does.
Thanks!
https://drive.google.com/file/d/1RiasPJ ... sp=sharing