Should coastal guns have a Naval defence?
Posted: Tue Aug 22, 2023 8:17 pm
I'm noticing that Coastal Guns have a Naval defense of 0.
Thus, bombardment groups can generally just blast away without much repercussion.
While Coastal Guns do have an attack of 2, it's only useful if the enemy is dumb enough to end their turn within 2 hexes of the Coastal Gun.
That being said, it seems that a warship actively trading salvos with a prepared Coastal Defenses, would be profoundly unhealthy. Would increasing the Naval Defense of Coastal Defense Guns, provide more realistic results (towards damaging attacking naval units)?
And there you have it. Is it intentional that Coastal Guns have a Naval Defense of 0? If so, well then, ok. Or if it's "oops", should it be changed to "2" (like it's attack strength)?
Thus, bombardment groups can generally just blast away without much repercussion.
While Coastal Guns do have an attack of 2, it's only useful if the enemy is dumb enough to end their turn within 2 hexes of the Coastal Gun.
That being said, it seems that a warship actively trading salvos with a prepared Coastal Defenses, would be profoundly unhealthy. Would increasing the Naval Defense of Coastal Defense Guns, provide more realistic results (towards damaging attacking naval units)?
And there you have it. Is it intentional that Coastal Guns have a Naval Defense of 0? If so, well then, ok. Or if it's "oops", should it be changed to "2" (like it's attack strength)?