Reinforce and absorb militia stratagems
Posted: Sat Aug 26, 2023 10:59 am
At the moment the militia system basically breaks down entirely once you leave the early-game. This is due to the strength of the factors reducing militancy in settlements combined with the weakness of those factors increasing it. However at the point that the inevitable militancy crash occurs, you often have large militias serving you. Because of the importance of things like concentric attacks and just the holding of space, these militia units remain an asset for a long time after the militia has effectively been phased out.
The problem is that they tend to get depleted but at the same time contain very experienced troops, so merely disbanding them once they turn into mere bands is kind of a waste of talent. They are very much a non-renewable resource and that is because while you could temporerily raise militancy to reinforce them, the strategems to do so are expensive, difficult and weak.
That is why I propose we have a strategem, with a moderate cost in money and/or IP that allows us to bypass the normal process of militia reinforcement and restore a depleted militia unit to full strength. At the same time the same strategem upgrades/replaces existing troops in the militia unit to the latest models available to militia at the present time, when possible. The manpower for the replacements is instantly taken from the militia's place of origin, regardless of whom controls it (so you can reinforce militia from enemy controlled settlements), but if there simply isn't a place of origin like with aliens or free folk the strategem still works, conjuring the manpower out of thin air.
Some players however might not want militia at all, but simply wish to make use of the experienced troops of the militia. Thus we could also have an integrate militia strategem, which disbands the militia unit but sends all of it's troops and equipment to the SHQ, with all their experience, where they can then be sent as reinforcements or used to create new regular army units outright.
The problem is that they tend to get depleted but at the same time contain very experienced troops, so merely disbanding them once they turn into mere bands is kind of a waste of talent. They are very much a non-renewable resource and that is because while you could temporerily raise militancy to reinforce them, the strategems to do so are expensive, difficult and weak.
That is why I propose we have a strategem, with a moderate cost in money and/or IP that allows us to bypass the normal process of militia reinforcement and restore a depleted militia unit to full strength. At the same time the same strategem upgrades/replaces existing troops in the militia unit to the latest models available to militia at the present time, when possible. The manpower for the replacements is instantly taken from the militia's place of origin, regardless of whom controls it (so you can reinforce militia from enemy controlled settlements), but if there simply isn't a place of origin like with aliens or free folk the strategem still works, conjuring the manpower out of thin air.
Some players however might not want militia at all, but simply wish to make use of the experienced troops of the militia. Thus we could also have an integrate militia strategem, which disbands the militia unit but sends all of it's troops and equipment to the SHQ, with all their experience, where they can then be sent as reinforcements or used to create new regular army units outright.