Campaign question
Posted: Sun Aug 27, 2023 7:52 pm
I am wondering if anyone knows how to design a dynamic campaign?
By this, I mean that you start Scenario one with X force...any losses remain lost as you continue to the next scenario and of course playing well maintains your "core force".
Most campaigns seem to not really matter in the force, how you performed the previous scenario but I've seen some that do, just cannot figure out how they did it. I'm thinking Lua perhaps but I cannot find a Lua script that would go into one scenario's end to pull the remaining "force" to the next scenario.
Thank you to anyone who helps out!
By this, I mean that you start Scenario one with X force...any losses remain lost as you continue to the next scenario and of course playing well maintains your "core force".
Most campaigns seem to not really matter in the force, how you performed the previous scenario but I've seen some that do, just cannot figure out how they did it. I'm thinking Lua perhaps but I cannot find a Lua script that would go into one scenario's end to pull the remaining "force" to the next scenario.
Thank you to anyone who helps out!