IMPORTANT: State of the Game and Future Plans as of August 2023
Posted: Tue Aug 29, 2023 4:32 pm
I have previously posted a couple of State of the Game updates, the first back in June 2016 https://www.matrixgames.com/forums/view ... =IMPORTANT and then again last year in October 2022 https://www.matrixgames.com/forums/view ... 0&t=389601 following release of the v1.24.03 official update. Today marks the release of the latest v1.25.03 official update. I don't want to rehash everything I've already said previously, just build upon it. Please feel free to review the previous updates. I think maybe there was another or two in between but I cannot find them in a search.
Firstly, v1.25.03 continues with the improvements and enhancements players expect: 1) Several minor game bugs resolved; 2) Several database, tables, and setup corrections made; 3) Release/exchange of prisoners resolved; and 4) Other than that, mostly AI improvements and enhancements across the board. Since I started on this path 7 years ago, I've pretty much accomplished (finally) what I set out to do: game bugs, PBEM bugs/enhancements, rules deviations, AI bugs/enhancements, user interface bugs/enhancements, and other game enhancements. My concerns then are still concerns today, so we're not likely to see the following: updating the code to the current Embarcadero compiler, implementing map changes, or implementing online play, either TCP/IP or via a server like NetPlay.
That said, there are a few near-term issues I'd like to investigate further and resolve with a quick hotfix EXE patch sometime in the next month or two: 1) resolve area_determine_owner issue; 2) verify doubled income/manpower for minor free states with and without conquered minors (e.g., Sweden and Finland); 3) pathfinding optimization; 4) surrender conditions display glitch (I maybe fixed this yesterday?); and 5) any other reported issues with the v1.25.03 official update that players may spot over the coming weeks (a game save would be most helpful for troubleshooting).
So, what's down the road for v1.26 over the next year or so? I have four ideas in mind: 1) Implement some form of National Variants (USAF Academy version of Empires in Arms https://boardgamegeek.com/filepage/2326 ... demy-rules); 2) Implement more AI Major Powers grand strategies as discussed in the player notes and strategy articles; 3) game editor improvements and enhancements; 4) maybe expanding game variables for more modding (if I can get changes to work); and 5) consider other suggestions by players for what they might like to see down the road. And of course any bug fixes for reported issues that may pop up.
I'd like to give special thanks to several players who have helped me along the way over the past couple of years: Brian Courtis, Jimmi Magnus, Johan Patrik roos, Cliff Salvemini, Tobin Taylor, and others who took time to report issues and provide game saves. Thank You!!
Firstly, v1.25.03 continues with the improvements and enhancements players expect: 1) Several minor game bugs resolved; 2) Several database, tables, and setup corrections made; 3) Release/exchange of prisoners resolved; and 4) Other than that, mostly AI improvements and enhancements across the board. Since I started on this path 7 years ago, I've pretty much accomplished (finally) what I set out to do: game bugs, PBEM bugs/enhancements, rules deviations, AI bugs/enhancements, user interface bugs/enhancements, and other game enhancements. My concerns then are still concerns today, so we're not likely to see the following: updating the code to the current Embarcadero compiler, implementing map changes, or implementing online play, either TCP/IP or via a server like NetPlay.
That said, there are a few near-term issues I'd like to investigate further and resolve with a quick hotfix EXE patch sometime in the next month or two: 1) resolve area_determine_owner issue; 2) verify doubled income/manpower for minor free states with and without conquered minors (e.g., Sweden and Finland); 3) pathfinding optimization; 4) surrender conditions display glitch (I maybe fixed this yesterday?); and 5) any other reported issues with the v1.25.03 official update that players may spot over the coming weeks (a game save would be most helpful for troubleshooting).
So, what's down the road for v1.26 over the next year or so? I have four ideas in mind: 1) Implement some form of National Variants (USAF Academy version of Empires in Arms https://boardgamegeek.com/filepage/2326 ... demy-rules); 2) Implement more AI Major Powers grand strategies as discussed in the player notes and strategy articles; 3) game editor improvements and enhancements; 4) maybe expanding game variables for more modding (if I can get changes to work); and 5) consider other suggestions by players for what they might like to see down the road. And of course any bug fixes for reported issues that may pop up.
I'd like to give special thanks to several players who have helped me along the way over the past couple of years: Brian Courtis, Jimmi Magnus, Johan Patrik roos, Cliff Salvemini, Tobin Taylor, and others who took time to report issues and provide game saves. Thank You!!