Command Update - Version 1.06.1328.9
Posted: Wed Aug 30, 2023 10:17 am
Hi Everyone,
The latest update is available to download and play now. You can download it from the launcher's check for update button as well as via the members/my page area. You can also download it from the following public download area https://ftp.matrixgames.com/pub/Command ... 1328.9.zip
The changelog below shows all the changes from the previous version:
• ADDED: Ctrl+P shortcut for polygon zone creation mode
• ADDED: Ability to add fuel records to fixed facilities via via scen-editor (Set Unit Properties)
• ADDED: [Lua] Support for new cargo types in UpdateUnitCargo
• ADDED: Error window with instructions on how to provide feedback for effective investigation
(example: https://imgur.com/a/ivvMZAs)
• ADDED: [Lua] SE_UpdateUnit to support adding new fuel source on fixed facilities
• TWEAK: Upon startup, the program attempts to select for use the first AMD or NVIDIA GPU that
is available. This _should_ fix the tendency of Windows to assign the sub-par integrated-GPU to
Command (because it thinks it's a low-GPU-power desktop application).
• TWEAK: Improved the way the Desktop Window Manager (DWM) uses the rendering pipeline.
This _should_ resolve reported "tearing" effects on the map. It also provides a minor performance
boost.
• TWEAK: "Stamen Roads & Cities" layer does not display level 13 tiles to prevent map showing
what looks like a broken layer with missing tiles (Reason: Stamen server has inconsistent and
spotty tile coverage at that level)
• TWEAK: "Stamen Roads & Cities" layer tiles render without tiles missing even when Placenames
layer also enabled in View menu
• TWEAK: ROV with fuel source
• TWEAK: Placename labels render with less black fringing around them.
• TWEAK: Map does not freeze if renderer not initialized or in the midst of resizing at the start of a
rendering loop.
• TWEAK: Arctic sea ice boundaries display if "borders and coasts" layer enabled.
• TWEAK: Map caption bar displays SOFTWARE RENDERER for GPU if "Show Diagnostics"
game option is checked and DX11 initialization fails to initialize the primary adapter.
• FIXED: "No Preferences" Max flight size breaking strike missions
• FIXED: "Land Type Effects - Advanced" option not being saved/restore
• FIXED: Missions involving aircrafts were no longer working
• FIXED: Unable to load some cargo container contents with US units of measure selected
• FIXED: #15195: BMs not reaching terminal point and having broken trajectories when allocating
salvo in sim resolutions higher than 1.0 (ie. double-flame mode)
• FIXED: When loading a scenario, ToT timers in could lead to crash due to decimal's culture
(comma-vs-period)
• FIXED: #15202: [1307.19][1328.6] Interception Missions: Max flight size doesn't work in second
interception
• FIXED: Loading scenario with taskpool was broken (caused stack-overflow)
• FIXED: #15196: [1307.19][1328.7] Manual Fire against units within No Nav zone
• FIXED: Side-level doctrine priority target list was not being applied
• FIXED: Bypass "Has Local Track On This Contact" check for autodetectable units
• FIXED: Protect against no sensors on sonobouy
• FIXED: #15254: [B1328.8] Extreme wingman separation
• FIXED: Do not fix WP altitude that are already correct
• FIXED: Various weapon quantities converted to "all weapons" setting when firing
• FIXED: #15260: Strike Mission Flight Plans Not Loading or Not Saving Correctly
• FIXED: More refined check for bombing target on land when the IP is oversea
• FIXED: Tankers with buddy stores (e.g. MQ-25) not being refueled from
• FIXED: Mine-clearing mission failing with ROVs
• FIXED: ABM interceptor can have wrong pitch & fail intercept against ascending target
• FIXED: #15248 Unable to Save Game - STX (0x02) char isn't properly handled, causing save
crash with some propulsion entries.
• FIXED: #15231: Some SAMs don't fire because they do not activate their FCRs automatically
• FIXED: #15214: BMD Interception issues (wrong intercept point calculated)
• FIXED: Ship pathfinder ignores sea ice
• FIXED: AC were heading north without following the FP
• FIXED: Evaluation if the Take-Off Location moved was never executed, that could lead to a
wrong TOT when AC depart from a ship
• FIXED: #15244: Exception occuring on Ref point copy
• FIXED: Pallet weapons were delivering the wrong quantity of ammos when 1 AC was firing
against multiple targets
• FIXED: #15233: Command freezing due to concurrency issue on non-concurrent dictionary
• FIXED: Missing MCM sensors
• FIXED: #15222: Anti Ballistic Missiles large lateral error performing intercept
• FIXED: ABM intercept point may 'jump' back and forth between two points
• FIXED: #15161: Active GPU appears in map caption bar only if "Show Diagnostics" enabled.
• FIXED: #15227: Custom layers imprint black areas on the map where they are fully transparent
• FIXED: #15221: Anti Ballistic Missiles running in circles after failed interception
• FIXED: [Build 1307.19] Aircraft don't drop unguided bombs: flightplan issue?
• FIXED: Features + Realism "Weather Day/Night" - Not Saving
• FIXED: Lateral error in ABM intercept when future ballistic trajectory was not accurate
• FIXED: BMD problem: If WRA doesn't allow use of the longest ranged weapons of a given type
(in this case AAW/BMD weapons) this can prevent the automatic use of shorter-ranged weapons
• FIXED: [Lua] Tool_Range not handling location (0,0)
• FIXED: Exception during contact processing
• FIXED: Autodetectable units cannot be fired at because "the target is not radiating"
• FIXED: Error displaying cargo ops form for ship group
The latest update is available to download and play now. You can download it from the launcher's check for update button as well as via the members/my page area. You can also download it from the following public download area https://ftp.matrixgames.com/pub/Command ... 1328.9.zip
The changelog below shows all the changes from the previous version:
• ADDED: Ctrl+P shortcut for polygon zone creation mode
• ADDED: Ability to add fuel records to fixed facilities via via scen-editor (Set Unit Properties)
• ADDED: [Lua] Support for new cargo types in UpdateUnitCargo
• ADDED: Error window with instructions on how to provide feedback for effective investigation
(example: https://imgur.com/a/ivvMZAs)
• ADDED: [Lua] SE_UpdateUnit to support adding new fuel source on fixed facilities
• TWEAK: Upon startup, the program attempts to select for use the first AMD or NVIDIA GPU that
is available. This _should_ fix the tendency of Windows to assign the sub-par integrated-GPU to
Command (because it thinks it's a low-GPU-power desktop application).
• TWEAK: Improved the way the Desktop Window Manager (DWM) uses the rendering pipeline.
This _should_ resolve reported "tearing" effects on the map. It also provides a minor performance
boost.
• TWEAK: "Stamen Roads & Cities" layer does not display level 13 tiles to prevent map showing
what looks like a broken layer with missing tiles (Reason: Stamen server has inconsistent and
spotty tile coverage at that level)
• TWEAK: "Stamen Roads & Cities" layer tiles render without tiles missing even when Placenames
layer also enabled in View menu
• TWEAK: ROV with fuel source
• TWEAK: Placename labels render with less black fringing around them.
• TWEAK: Map does not freeze if renderer not initialized or in the midst of resizing at the start of a
rendering loop.
• TWEAK: Arctic sea ice boundaries display if "borders and coasts" layer enabled.
• TWEAK: Map caption bar displays SOFTWARE RENDERER for GPU if "Show Diagnostics"
game option is checked and DX11 initialization fails to initialize the primary adapter.
• FIXED: "No Preferences" Max flight size breaking strike missions
• FIXED: "Land Type Effects - Advanced" option not being saved/restore
• FIXED: Missions involving aircrafts were no longer working
• FIXED: Unable to load some cargo container contents with US units of measure selected
• FIXED: #15195: BMs not reaching terminal point and having broken trajectories when allocating
salvo in sim resolutions higher than 1.0 (ie. double-flame mode)
• FIXED: When loading a scenario, ToT timers in could lead to crash due to decimal's culture
(comma-vs-period)
• FIXED: #15202: [1307.19][1328.6] Interception Missions: Max flight size doesn't work in second
interception
• FIXED: Loading scenario with taskpool was broken (caused stack-overflow)
• FIXED: #15196: [1307.19][1328.7] Manual Fire against units within No Nav zone
• FIXED: Side-level doctrine priority target list was not being applied
• FIXED: Bypass "Has Local Track On This Contact" check for autodetectable units
• FIXED: Protect against no sensors on sonobouy
• FIXED: #15254: [B1328.8] Extreme wingman separation
• FIXED: Do not fix WP altitude that are already correct
• FIXED: Various weapon quantities converted to "all weapons" setting when firing
• FIXED: #15260: Strike Mission Flight Plans Not Loading or Not Saving Correctly
• FIXED: More refined check for bombing target on land when the IP is oversea
• FIXED: Tankers with buddy stores (e.g. MQ-25) not being refueled from
• FIXED: Mine-clearing mission failing with ROVs
• FIXED: ABM interceptor can have wrong pitch & fail intercept against ascending target
• FIXED: #15248 Unable to Save Game - STX (0x02) char isn't properly handled, causing save
crash with some propulsion entries.
• FIXED: #15231: Some SAMs don't fire because they do not activate their FCRs automatically
• FIXED: #15214: BMD Interception issues (wrong intercept point calculated)
• FIXED: Ship pathfinder ignores sea ice
• FIXED: AC were heading north without following the FP
• FIXED: Evaluation if the Take-Off Location moved was never executed, that could lead to a
wrong TOT when AC depart from a ship
• FIXED: #15244: Exception occuring on Ref point copy
• FIXED: Pallet weapons were delivering the wrong quantity of ammos when 1 AC was firing
against multiple targets
• FIXED: #15233: Command freezing due to concurrency issue on non-concurrent dictionary
• FIXED: Missing MCM sensors
• FIXED: #15222: Anti Ballistic Missiles large lateral error performing intercept
• FIXED: ABM intercept point may 'jump' back and forth between two points
• FIXED: #15161: Active GPU appears in map caption bar only if "Show Diagnostics" enabled.
• FIXED: #15227: Custom layers imprint black areas on the map where they are fully transparent
• FIXED: #15221: Anti Ballistic Missiles running in circles after failed interception
• FIXED: [Build 1307.19] Aircraft don't drop unguided bombs: flightplan issue?
• FIXED: Features + Realism "Weather Day/Night" - Not Saving
• FIXED: Lateral error in ABM intercept when future ballistic trajectory was not accurate
• FIXED: BMD problem: If WRA doesn't allow use of the longest ranged weapons of a given type
(in this case AAW/BMD weapons) this can prevent the automatic use of shorter-ranged weapons
• FIXED: [Lua] Tool_Range not handling location (0,0)
• FIXED: Exception during contact processing
• FIXED: Autodetectable units cannot be fired at because "the target is not radiating"
• FIXED: Error displaying cargo ops form for ship group