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RTW3: v.1.00.27 Public Beta Now Available

Posted: Thu Aug 31, 2023 2:31 pm
by MaximKI
Hello everyone,

There's a new public beta update installer (v1.00.27) available at the following download link: HERE

For Steam users, you can switch to it by going to RTW3 in your Steam Library, right-clicking on it, choosing Properties -> Betas -> then choosing the latest beta branch from the drop-down list and allowing Steam to update your game. If it updates correctly, you should see the latest beta version listed as your version in-game on the bottom right.

Important Note: Since the initial launch of RTW3 we've been noticing some users having issues launching RTW3, due to some issues with the Slitherine/Matrix launcher start-up. For v1.00.25 we've included an updated launcher that hopefully addresses some of these launch issues. Please let us know if you are encountering issues upon launching the game.

What's New in Version 1.00.27

- Removed (incorrect) ability to upgrade -2 quality legacy guns via the upgrade button.

What's New in Version 1.00.26

- Current submarine reliability is now visible when building a new submarine.
- Added a button in the design screen for upgrading guns in a refit (instead of changing the calibre back and forth).
- The N key will now advance the turn in strategic mode.
- Added a help button on the main screen to show keyboard shortcuts.
- Fixed a bug in battle generation that could lead to error messages, primarily in carrier battles.
- The Japanese surprise attack can no longer be declined by the defender.

What's New in Version 1.00.25

BATTLE GENERATION
- Fixed a bug which could make it impossible to assign an admiral to a home area if there are no other possessions there.
- On an intelligence coup battle event, you can now decline the battle with no penalty.

OTHER FIXES
- Removed double message in turn reports about base expansion.
- Stopped the auto-designer from using triple wing turrets.
- Limited flooding from collisions in some extreme cases.
- Improved Japanese ship names list (thanks to @Burningapple3 and helpers!)

What’s New in Version 1.00.24:

BATTLE GENERATION
This version has an improved interface and sequence for battle generation. The player will get a more detailed assessment of enemy forces and a possibility of rearranging his own force before deciding to accept or decline battle.
There will also be a role for admirals, as area commanders. Before battle, the commanding admiral will do a command check to determine the extent to which the force can be modified. On a very good roll, he may even be able to add a ship.
Note that the enemy gets a vote too. There is a corresponding check to see if the enemy can add a ship to his force.

- Completely new pre-battle procedure that lets the player edit the force before battle, depending on a command roll for the commanding admiral.
- Admirals can now command forces in areas. Their ability will be used in the pre-battle stage.
- The AI opponent can also add ships in a corresponding way to player command rolls.
- Admirals will gain battle stars for commanding a battle.
- Admirals are not eligible to send as Naval Attache.
- Admirals are auto-assigned when a command is vacant and auto-assign is selected.

BUG FIXES
- Fixed a bug that made detached damaged ships occasionally go towards their original division instead of to nearest friendly base.

What’s New in Version 1.00.22:
- Some tweaks to the tactical AI.
- Fixed a bug with battlecruisers not being included in the losses history statistic.
- Fixed a bug with KE being allowed to have submerged torpedo tubes.
- Fixed illegal AI build templates that combine protected cruiser and narrow belt.
- Fixed missing objective in a convoy attack battle Germany vs France.
- Made the check for airstrikes in the air preventing scenario end more restrictive. An air formation must now have more than 3 aircraft and be within 100 nm of enemy ships to stop a scenario from ending.
- Made sure the the lukewarm wartime support event does not fire if the player nation has been at war with the enemy of the ally.
- Improved the notification when a friendly ship suffers a magazine explosion from a torpedo hit.
- On events, pressing the 1,2,3 key will now select the respective answer and close the event dialog.
- Prevented replacement of -2 quality main guns if ship has more than 2 centerline turrets.
- Added warning when assigning more than one core division to follow the same lead division.
- Escape button now closes the division editor.
- Fixed oversensitive core divisions check.
- Fixed a bug that could cause an error message when the division screen was closed.
- Suppressed a debug message with "Too many rounds" that could appear very occasionally.

Re: RTW3: v.1.00.24 Public Beta Now Available

Posted: Tue Oct 03, 2023 3:47 pm
by MaximKI
Hey everyone, a new public beta is now available with an update to the battle generation system! See OP for details.

Re: RTW3: v.1.00.24 Public Beta Now Available

Posted: Tue Oct 03, 2023 3:53 pm
by Searry
Does admirals mean those who used to be promoted to a staff position? I guess fleet admirals are still in desk jobs?

Re: RTW3: v.1.00.24 Public Beta Now Available

Posted: Wed Oct 04, 2023 11:50 am
by Erik Rutins
In the Game, Rear Admirals can be in charge of divisions, but the next rank up from them is Admiral. As of this update, Admirals can now be in charge of Sea Zones and affect battle generation and force organization for battles.

Re: RTW3: v.1.00.24 Public Beta Now Available

Posted: Thu Oct 05, 2023 6:13 am
by silber
Do you have to promote admirals manually (with the loss of prestige)? I'm down to three admirals for six areas.

Re: RTW3: v.1.00.24 Public Beta Now Available

Posted: Thu Oct 05, 2023 12:45 pm
by MaximKI
You can promote them manually, but as you said that would be at a cost of prestige. New admirals will appear over time, but also officers do get promoted over time automatically based on their performance. However, this process is out of your control, though it doesn't cost prestige.

Re: RTW3: v.1.00.25 Public Beta Now Available

Posted: Fri Oct 13, 2023 2:47 pm
by Erik Rutins
A new 1.00.25 public beta is now available, please see the first post for the details of the change list.

Re: RTW3: v.1.00.25 Public Beta Now Available

Posted: Mon Oct 23, 2023 1:13 pm
by MaximKI
A new public beta version is available now! See OP for details.

Re: RTW3: v.1.00.25 Public Beta Now Available

Posted: Tue Oct 24, 2023 6:58 pm
by eddieballgame
MaximKI wrote: Mon Oct 23, 2023 1:13 pm A new public beta version is available now! See OP for details.
Virus detected for 1.00.26. :(

Re: RTW3: v.1.00.25 Public Beta Now Available

Posted: Wed Oct 25, 2023 1:20 am
by WilliamMiller
eddieballgame wrote: Tue Oct 24, 2023 6:58 pm
MaximKI wrote: Mon Oct 23, 2023 1:13 pm A new public beta version is available now! See OP for details.
Virus detected for 1.00.26. :(
False positive. I just ran both the installer and the game executable through Virus Total and they both show as 100% clean:

https://www.virustotal.com/gui/file/d1b ... 8be6b9951d

https://www.virustotal.com/gui/file/95e ... 47db9453d3

What anti-virus software showed a positive?

Re: RTW3: v.1.00.25 Public Beta Now Available

Posted: Wed Oct 25, 2023 5:44 am
by eddieballgame
WilliamMiller wrote: Wed Oct 25, 2023 1:20 am
eddieballgame wrote: Tue Oct 24, 2023 6:58 pm
MaximKI wrote: Mon Oct 23, 2023 1:13 pm A new public beta version is available now! See OP for details.
Virus detected for 1.00.26. :(
False positive. I just ran both the installer and the game executable through Virus Total and they both show as 100% clean:

https://www.virustotal.com/gui/file/d1b ... 8be6b9951d

https://www.virustotal.com/gui/file/95e ... 47db9453d3

What anti-virus software showed a positive?
Microsoft Essentials & for the first time. I did manage to get the update with no other issues.
Thank you for the response.

Re: RTW3: v.1.00.27 Public Beta Now Available

Posted: Tue Nov 07, 2023 5:11 pm
by MaximKI
A new public beta version is now live! See OP for details.