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Horrible AI retreat choices
Posted: Fri Sep 08, 2023 5:17 pm
by havoc1371
My confederate division was attacked from the hex directly north of its position at the green circle and retreated to the hex with the red circle, despite open clear hexes to its rear and no other visible enemy. Why does the AI still make such obviously bad choices? That the algorithm thinks retreating horizontally along the front line is better than back behind their own lines in clear hexes?

- Screenshot 2023-09-08 100132.jpg (49.01 KiB) Viewed 848 times
Re: Horrible AI retreat choices
Posted: Fri Sep 08, 2023 5:19 pm
by havoc1371
It was subsequently destroyed by my opponent as it was an easy kill, which is why I had to use a red circle.
Re: Horrible AI retreat choices
Posted: Fri Sep 08, 2023 10:23 pm
by Platoonist
Maybe the AI code is channeling Hitler's no retreat directives from the WW2 games? Or Stalin's Order No. 227---Not one step back?
Seriously, lateral retreats come across as a weird compromise. Either retreat backwards or stand and die.
Re: Horrible AI retreat choices
Posted: Mon Sep 11, 2023 7:57 pm
by Hubert Cater
Thanks for the report, there is definitely at least one issue with units that are attacked with their start position on a 'Land + Sea' hex when it comes to retreats.
I'll correct this for the next update.