A bit of a rant: Entente is over 9000 in MP?
Posted: Tue Sep 12, 2023 7:50 pm
I had to cool off after my first MP game in SC:WWI before posting because I kind of felt „dolchstoßed“ by the game mechanics. Yup, first game, I know, but I do have a lot of experience from SC classic games and SC:ACW game.
So here's my point:
1) I have destroyed around 45 (mostly GB and RUS) naval ships and went with unrestricted naval warfare against brits - I had total dominance on the sea (other player just lost one ship after another) to the point of turning off any sea trade route GB had (Kaiserliche marine had total control over North Sea and eastern part of Atlantic)
Historically, this would kickout GB from war after couple to 6 months probably (I am talking about total destruction of Royal Navy AND control over sea trade routes, not just successful naval warfare by subs while chilling around Helgoland with my german dreads) - it went like that for about a year and ... Entente player (obviously more experienced) knew well it doesn't mean anything. I probably spent about 600-700 mpps on the navy (fixing, rebuying sub, researching tech) that I should spend on land warfare as it didn't help to kickout brit from war - he still reinforced troops in Europe and ME, Commonwealth artillery was already on mainland => only conclusion after that is that naval warfare is just waste of time for Central Powers (I really do not want to discuss AUS-HUN or Turkey navy)
2) After that game I understood why experienced CP players go "Russia first" predominantly (as I read) as:
- I have successfully invaded Belgium in 1914 (whole was under mine control until spring of 1916)
- did hit RUS hard, but not hard enough (captured most of the Poland, but failed to regain Galicia)
- conquered Serbia, but failed to get Montenegro and Albania
- before I GG'ed I managed to keep Romania intact
- failed to stop ITA from getting Trieste and southern Austria in mid 1917'
- got rolled up by massive artillery barrages and assaults on western front starting spring 1916 (I GG'ed around summer 1917 I think);
3) Entente player went with easy idea (my feeling is he did that, forgot to check the tech screen when I resigned):
- go full into trench tech (I did research it too but not hard enough in 1914 and early 1915)
- go full intelligence (I did too)
- save for arty and arty tech at all cost (I couldn't do the same as I attacked on both fronts in early months and in Serbia in 1915, I was repairing my fleet too from time to time)
- later it was just "shoot, follow with mass infantry attack, rinse, repeat" played by him especially on western front
So my questions are as follows:
- why with top trench tech, mass bombarding allows on western front for FRA assaults with scores in attack like 2-loss-5 inflicted-hits against GER corps of (arguably) similar quality?
- What is the point of so extensive naval part of the game addressed as an option for GER if massive (and I mean MASSIVE - that guy was torn apart by me on the Northern Sea) GER victory and capturing sea trades totally for almost a year ends still in me GG'ing because I am getting rolled up by really simple "wait for tech, attach to the best HQ, mass bombard? I have dropped GB NM down to 17,000 NM (so probably about 33,000) but failed to lower RUS NM to required 25% for revolution (managed to do it to the level of about 33%);
- Inbetween 1914-1916 I was all the time tactically superior to my opponent, but he had more experience and just waited for mass-arty kick-in and turtled with trenches in order to survive
- AUS were mostly useless (even against RUS armies) probably facing best russian commanders
- Entente artillery really has a punch in the amount it shows since 1916 onward - it usually stays in high supply in western front and is numerically superior to CP artillery units (as you need some in Serbia or Russia)
- IMO there is something really wrong about the trenches system unification (east-west) in this game and it is an issue I had with SC:WWI game years before - they are overly powerful in the eastern front (eastern front never had as extensive trenches as western front did) so it should never be THAT hard to go against Russian defensive lines, while in the western front, even with massive artillery bombardment, attacker had to have significant numerical advantage to push through the enemy lines - yet I am getting rolled up because enemy has 2-3 artillery pieces more there and with results like 2lost/5inflicted (in the offensive moves of opponent) I am fighting losing war.
- I cannot build more GER artillery pieces because limit, AUS are countering RUS
Is there any point to not go "Russia first" by CP player at this point when playing competent Entente player?
So here's my point:
1) I have destroyed around 45 (mostly GB and RUS) naval ships and went with unrestricted naval warfare against brits - I had total dominance on the sea (other player just lost one ship after another) to the point of turning off any sea trade route GB had (Kaiserliche marine had total control over North Sea and eastern part of Atlantic)
Historically, this would kickout GB from war after couple to 6 months probably (I am talking about total destruction of Royal Navy AND control over sea trade routes, not just successful naval warfare by subs while chilling around Helgoland with my german dreads) - it went like that for about a year and ... Entente player (obviously more experienced) knew well it doesn't mean anything. I probably spent about 600-700 mpps on the navy (fixing, rebuying sub, researching tech) that I should spend on land warfare as it didn't help to kickout brit from war - he still reinforced troops in Europe and ME, Commonwealth artillery was already on mainland => only conclusion after that is that naval warfare is just waste of time for Central Powers (I really do not want to discuss AUS-HUN or Turkey navy)
2) After that game I understood why experienced CP players go "Russia first" predominantly (as I read) as:
- I have successfully invaded Belgium in 1914 (whole was under mine control until spring of 1916)
- did hit RUS hard, but not hard enough (captured most of the Poland, but failed to regain Galicia)
- conquered Serbia, but failed to get Montenegro and Albania
- before I GG'ed I managed to keep Romania intact
- failed to stop ITA from getting Trieste and southern Austria in mid 1917'
- got rolled up by massive artillery barrages and assaults on western front starting spring 1916 (I GG'ed around summer 1917 I think);
3) Entente player went with easy idea (my feeling is he did that, forgot to check the tech screen when I resigned):
- go full into trench tech (I did research it too but not hard enough in 1914 and early 1915)
- go full intelligence (I did too)
- save for arty and arty tech at all cost (I couldn't do the same as I attacked on both fronts in early months and in Serbia in 1915, I was repairing my fleet too from time to time)
- later it was just "shoot, follow with mass infantry attack, rinse, repeat" played by him especially on western front
So my questions are as follows:
- why with top trench tech, mass bombarding allows on western front for FRA assaults with scores in attack like 2-loss-5 inflicted-hits against GER corps of (arguably) similar quality?
- What is the point of so extensive naval part of the game addressed as an option for GER if massive (and I mean MASSIVE - that guy was torn apart by me on the Northern Sea) GER victory and capturing sea trades totally for almost a year ends still in me GG'ing because I am getting rolled up by really simple "wait for tech, attach to the best HQ, mass bombard? I have dropped GB NM down to 17,000 NM (so probably about 33,000) but failed to lower RUS NM to required 25% for revolution (managed to do it to the level of about 33%);
- Inbetween 1914-1916 I was all the time tactically superior to my opponent, but he had more experience and just waited for mass-arty kick-in and turtled with trenches in order to survive
- AUS were mostly useless (even against RUS armies) probably facing best russian commanders
- Entente artillery really has a punch in the amount it shows since 1916 onward - it usually stays in high supply in western front and is numerically superior to CP artillery units (as you need some in Serbia or Russia)
- IMO there is something really wrong about the trenches system unification (east-west) in this game and it is an issue I had with SC:WWI game years before - they are overly powerful in the eastern front (eastern front never had as extensive trenches as western front did) so it should never be THAT hard to go against Russian defensive lines, while in the western front, even with massive artillery bombardment, attacker had to have significant numerical advantage to push through the enemy lines - yet I am getting rolled up because enemy has 2-3 artillery pieces more there and with results like 2lost/5inflicted (in the offensive moves of opponent) I am fighting losing war.
- I cannot build more GER artillery pieces because limit, AUS are countering RUS
Is there any point to not go "Russia first" by CP player at this point when playing competent Entente player?