Give more information about faction happiness changes
Posted: Fri Sep 15, 2023 1:31 pm
With a political rework in the works, it would be welcome to give a bit more information, at least how happiness changed since the past turn. Ideally it would be on the level of character relationship tooltip details.
I find it hard to track to try to see the impact of decisions. For exemple, how many turns will a successful demand will keep the faction pleased, ie how important it is to do that. After appointing a bunch of leaders to different jobs, was that an efficient way to placate the faction? Perhaps its power should be curtailed instead?
I would feel more involved if I knew how efficient are my policies.
I find it hard to track to try to see the impact of decisions. For exemple, how many turns will a successful demand will keep the faction pleased, ie how important it is to do that. After appointing a bunch of leaders to different jobs, was that an efficient way to placate the faction? Perhaps its power should be curtailed instead?
I would feel more involved if I knew how efficient are my policies.