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Multiples instances for each race in population policy panel for 2 colonies

Posted: Thu Sep 28, 2023 12:18 am
by 100thMonkey
Platform: Steam
Build version: v1.1.7.1 Beta
Severity: Low
Annoyance factor: Low
Confusion for new players: Medium
Saved game:
The Culture - Ackdarian - 2788-11-04.7z
(4.27 MiB) Downloaded 9 times

The population policy panel for 2 of my colonies (Sarafor 3 and Vistar 1) shows multiples instances of each race (2 repeats for each at Vistar 1 and 4 at Sarfor 3). Don't know if it's related to the problem, but these 2 colonies have something in common: I invaded them (Sarafor was an independant, Vistar 1 was a Mortalen Sovereignty colony).

Here’s a screenshot of the Sarafor 3 panel:

Population policy panel.png
Population policy panel.png (277.85 KiB) Viewed 623 times

It stays like that when I reload the save, even after quitting the game completely. So you should be able to see the same thing using the save.

First time I see this (or, at least, first time I notice it).

Re: Multiples instances for each race in population policy panel for 2 colonies

Posted: Thu Sep 28, 2023 5:21 pm
by MaximKI
Thanks for the report, this should be fixed in 1.1.7.2, which we released today.

Re: Multiples instances for each race in population policy panel for 2 colonies

Posted: Thu Oct 05, 2023 2:07 pm
by 100thMonkey
Don’t know if, for the problem to be fixed, one has to start a new game with 1.1.7.2, but with a game started with a previous version, the problem still occurs with 1.1.7.3:

Multiple instances.png
Multiple instances.png (285.53 KiB) Viewed 567 times

I don’t remember at which version exactly I started this game, but it was at the earliest with Discovery. I would say more likely it was with 1.1.7.1. But I’m not sure. Here’s the save if you want to look at it.

The Culture - Ackdarian - 2817-04-25.7z
(5.2 MiB) Downloaded 11 times

Re: Multiples instances for each race in population policy panel for 2 colonies

Posted: Thu Oct 05, 2023 2:20 pm
by MaximKI
We've just released another public beta today and we haven't seen more reports on this particular issue. We'd suggest starting a new game on v1.1.7.4 as it includes some data and event changes that'll only take effect upon restart.