Dev Log: Scenario Design
Posted: Thu Oct 05, 2023 4:36 am
Scenario design requires a fair fight for both sides to be interested in entering the arena...
And there I wuz...
From 1987 to 1989, I had the privilege of being a tank company/team observer-controller (OC) at the National Training Center (NTC), Fort Irwin, California.
Previous to this, I had commanded a tank company, a Headquarters Company, and was the Battalion S-3 Operations officer of the 5th Battalion, 32nd Armor during our rotation to the NTC in late 1986 (Don Timian's TOW missile E Company attached on occasion).
After two years doing the 2nd best job (OC) I ever had in The Army, I was pulled from the field and assigned to be...the battalion engineer plotter of bullshit in the Tactical Analysis and Feedback Center (TAF)--the "Star Wars" building. After one rotation in the air conditioned Hell of the TAF, I was called back to the field to be the S3 Trainer cuz the guy with the job had his nuts cut and stitches couldn't take the bumps of two weeks of cross-country HMMWV travel. Glory Days!
After this, I was offered the positions of Chief of Plans, Operations Group (The Scenario Designers for NTC Rotations). If you are an Armor Officer and you are doing a bullshit Engineer toad obstacle plotting job--you say YES! After a week in the job, up pops an Infantry Major who needs to get branch qualified. So I go from the guy in charge (I was a Captain)--to subordinate Rotation Scenario Writer--the best experience ever for a life-long wargamer. I had to deal with the Divisional Commander's rotational unit (brigade) training requirements (totally oblivious to the game) and the OPFOR's absolute desire to design to win under the facade of creating a "fair fight according to Glantz".
Results from this experience?
I design for a fair fight. I couldn't achieve it as a scenario writer in The Army--though the field Army thought they were on a level playing field--NOT. So...In a WEGO wargame, History ends at the Line of Departure. The scenario designer sets the conditions then leaves the player to his own devices (within the rules of the game). If there ain't a 50:50 chance of victory? Then your scenario stinks...just like every scenario run at the NTC under the lie of "The Fair Fight".
There's more to the story after I returned to the NTC as a Major/Lieutenant Colonel...but that's for another day.
Bottomline. "Fair fights" are the only ones anybody wants to participate in, learn from, and boast about when the game is played. When YOUR soldiers are involved? Overwhelming combat power is your start point for conditions of success. Fair fights in actual combat are stupid. Fair fights in wargames are brilliant.
And there I wuz...
From 1987 to 1989, I had the privilege of being a tank company/team observer-controller (OC) at the National Training Center (NTC), Fort Irwin, California.
Previous to this, I had commanded a tank company, a Headquarters Company, and was the Battalion S-3 Operations officer of the 5th Battalion, 32nd Armor during our rotation to the NTC in late 1986 (Don Timian's TOW missile E Company attached on occasion).
After two years doing the 2nd best job (OC) I ever had in The Army, I was pulled from the field and assigned to be...the battalion engineer plotter of bullshit in the Tactical Analysis and Feedback Center (TAF)--the "Star Wars" building. After one rotation in the air conditioned Hell of the TAF, I was called back to the field to be the S3 Trainer cuz the guy with the job had his nuts cut and stitches couldn't take the bumps of two weeks of cross-country HMMWV travel. Glory Days!
After this, I was offered the positions of Chief of Plans, Operations Group (The Scenario Designers for NTC Rotations). If you are an Armor Officer and you are doing a bullshit Engineer toad obstacle plotting job--you say YES! After a week in the job, up pops an Infantry Major who needs to get branch qualified. So I go from the guy in charge (I was a Captain)--to subordinate Rotation Scenario Writer--the best experience ever for a life-long wargamer. I had to deal with the Divisional Commander's rotational unit (brigade) training requirements (totally oblivious to the game) and the OPFOR's absolute desire to design to win under the facade of creating a "fair fight according to Glantz".
Results from this experience?
I design for a fair fight. I couldn't achieve it as a scenario writer in The Army--though the field Army thought they were on a level playing field--NOT. So...In a WEGO wargame, History ends at the Line of Departure. The scenario designer sets the conditions then leaves the player to his own devices (within the rules of the game). If there ain't a 50:50 chance of victory? Then your scenario stinks...just like every scenario run at the NTC under the lie of "The Fair Fight".
There's more to the story after I returned to the NTC as a Major/Lieutenant Colonel...but that's for another day.
Bottomline. "Fair fights" are the only ones anybody wants to participate in, learn from, and boast about when the game is played. When YOUR soldiers are involved? Overwhelming combat power is your start point for conditions of success. Fair fights in actual combat are stupid. Fair fights in wargames are brilliant.