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1.21u Blueprint indicates lower hard attack with machineguns than without

Posted: Sun Oct 08, 2023 5:35 pm
by Thrake
I checked and the design log doesn't mention different design rolls. The same happened when designing aircrafts.
heli no mg.jpg
heli no mg.jpg (438.88 KiB) Viewed 595 times
heli mg.jpg
heli mg.jpg (432.03 KiB) Viewed 595 times
I'm still reporting as I find issues as it's easier to manage but obviously it's not urgent issues.

Re: 1.21u Blueprint indicates lower hard attack with machineguns than without

Posted: Fri Oct 13, 2023 8:25 am
by Vic
Its because the airplane uses a combination of MG and rocket attack on ground targets.

There are no design rolls for Blueprints.

Re: 1.21u Blueprint indicates lower hard attack with machineguns than without

Posted: Fri Oct 13, 2023 8:40 am
by Soar_Slitherine
Adding a machinegun to an aircraft that has bombs not only deducts from the hard attack, the worse the machinegun is, the less hard attack is deducted. That makes no logical sense at all. There is definitely some kind of bug or design flaw here.

EDIT: The effect is visible in the blueprint when using air-to-ground weapons other than the few smallest bomb hatches.

Re: 1.21u Blueprint indicates lower hard attack with machineguns than without

Posted: Tue Oct 17, 2023 3:21 pm
by Vic
The average of the different weapons is weighted for their overall strength.

This current state of double weapons on aircraft could be improved upon, agreed. Its just not on the short-term list. And there is some argument to be made that in the heat of battle both weapons will be used in practice when attacking ground targets.