My comments come from playing STALINGRAD-to-BERLIN.
With the war teetering in the balance, I need to snap the jaws shut at Stalingrad and force the Germans back from Moscow, while reopening rail lines to Leningrad. Beyond that, I need to reshape the Red Army to either take Operation CItadel away from the Germans entirely, or severely reducing the impact.
Since tank-on-tank is a terrible idea, adopting a porcupine defense with stacked infantry formations (divisions and brigades first, then stacked corps to win the game), with as much AT as I can get my hands on.
Right at the top of my shopping list are AT regiments and TD brigades. Since I start out with many RDs without much in the way of AT, I deploy every AT unit I can. Once I can equip most hexes with regiment or brigade AT, I phase out the battalions.
Prior to summer 1943, I go hunting for Axis Allied infantry units, not just because they are easy to kill. Sometimes, shattering them creates opportunities for limited breakthrough, which, if patient enough, will eventually lead to mini-encirclements of a half-dozen units or so, with more than a few being German. Once forced to surrender, the Germans take a long time to come back, resulting in an even thinner German line...raising the prospect of some big encirclements. When big German panzer units appear to try and retake the initiative, I spike the line in front of them with RCs and AT...then attack the flanks and see if any of the mobile units become trapped. The Ukrainian steppes offer these possibilities over and over.
Later, I often stick regimental sized AT with TCs and dare the panzers to attack...while I still take greater losses, I rob them of the initiative.
If I'm willing to expend more men than the Soviets historically did (I know, hard to imagine), at some point I'm trading losses with the Germans at one-to-one. Measuring OOBs of VISTULA-to-BERLIN with some I played, I've spent an additional half million men to reduce the Germans by a similar number...making an assault on Berlin by Christmas 1944 possible.
All brought to you by those hardworking people at the ACME corporation Anti-Tank Division, working day and night to equip Wiley Coyote with the very best in Soviet hardware.
***
I maytry the campaign game one day as the Soviet, but I haven't the heart for that just yet.
Regards,
Rick