Command Update - Build 1328.10 (The Desert Falcon update)

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Dimitris
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Command Update - Build 1328.10 (The Desert Falcon update)

Post by Dimitris »

Build 1328.10 Release Notes
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* NEW FEATURE: Directional high-power microwave (HPM) projector weapons (aka. "EMP guns").
General background: https://www.nre.navy.mil/organization/d ... microwaves
Two distinct subtypes of EMP projectors are currently modelled:
a) Mechanical antenna emitters like AFRL's THOR/Mjolnir prototype: https://www.thedrive.com/the-war-zone/t ... ms-in-test . These emit a broad "broom sweep" EMP beam to effect single or multiple enemy units concurrently, as in this example: https://imgur.com/a/KZlm7gg . This system is present in the DB3000 (Facility #3518)
b) AESA antenna emitters like Epirus' Leonidas system (https://www.army-technology.com/project ... ystem-usa/), which are able to form and direct multiple tight beams concurrently in order to defeat multiple threats. Single-engagement example: https://imgur.com/a/zUIk5MA . This system is present in the DB3000 (Facility #3824)

* ADDED: Shift+Delete shortcut to remove everything in the scenario except the selection and actual units of selected contact
* ADDED: Enable presets on Flight plan Waypoints.

* TWEAK: Reverted to "original" tiles style for Sentinel-2 map layer (releated discussion: https://www.matrixgames.com/forums/view ... 0&t=396324)
* TWEAK: Improve the error feedback if, on startup, there is an error during the setup of the initial (blank) scenario
* TWEAK: All recoverable aircraft hve their nominal acceleration values halved compared to the hitherto calculation. This is an interim step towards establishing more faithful values for per-aircraft acceleration. The immediate effect of this is that high-performance aircraft are less able (reduced time window) to outrun/drag-out incoming AAW shots when they detect them.
* TWEAK: The main map window and all secondary windows now use "dark" header bars.
* Tweak: Remove color from sensor in weapon/loadout window
* TWEAK: Cater for loadout weapon records not being present (pod-mounted sensors are collected even if the pod is no longer present)
* TWEAK: Changed column names on Priority Target List form for consistency with other UI
* TWEAK: Lua editor (operation planner loop) now supports resizing and fullscreen mode
* TWEAK: Operation Planner UI now supports resizing and fullscreen mode
* TWEAK: Map rendering pipelien logs issues to exception log if 'Log debug information to file' iss checked in game options.
* TWEAK: EMP wave/pulse does not affect visual sensors that are not electronic in nature (e.g. Mk1 Eyeball, binoculars, analog periscopes etc.)
* TWEAK: EMP pulse/wave now also affects engines on aerospace units (e.g. aircraft)
* TWEAK: The "strength" of an EMP pulse/wave dissipates by the square of the distance (not linearly)
* TWEAK: Add build number to the startup line in ExceptionLog file
* TWEAK: Numerous simulation performance improvements
* TWEAK: Aircraft ignoring EMCOM if semi-active guidance weapon is in the air
* TWEAK: The Stamen map layers are no longer available on the map options (Stamen are switching to a paywalled access system: https://maps.stamen.com/stadia-partnership/)
* TWEAK: User feedback when flight plan waypoints are automatically adjusted during validation
* TWEAK: Against aerodynamic threats, start targeting and shot-evaluating at an outer-limit value that depends on the target's current mach (provides earlier reaction against hypersonic weapons, if they are detected in time)
* TWEAK: Provide a visual hint to the user on where to find the (very risky) option to let long flights take off with no tankers in place
* TWEAK: Pitch rate on aerodynamic-control weapons reduces with altitude
* TWEAK: [Lua] Additional options for minelaying missions:
- MinesLaidInSet: Determines how many mines will be laid in a set
- MinesLaidInterval: Determines the spacing interval between mines being laid
- MinesLaidMethod: Determines the method used for minelaying (0 = line, 1 = random)

* FIXED: Picking area in area editor would not clear the previous zone
* FIXED: Groups are now taken into account into conditional unit selection
* FIXED: #15330: Group leader having default '0' speed override
* FIXED: #15293: Torpedo with "Datalink Plus Active" guidance (e.g. Mk48 Mod 7) would be stuck into "snake" search pattern
* FIXED: Miscellaneous fixes for pallet weapon logics
* FIXED: Zones cannot be converted to CEZ
* FIXED: Impact logic for AAW missile with proximity fuze (e.g. Stinger-PROX) was not handled correctly
* FIXED: AC slack was too much and it was causing the flights to be on the target too early
* FIXED: #15317: [1328.9] ACs don't take off in Land Strike mission
* FIXED: Typo fix in Game Options window ("Groun[d] Unit Zoom")
* FIXED: #15301: [1328.9] Strike Mission: Max number of flights overwrites Flight Size
* FIXED: #15292: [1328.9] User can't override throttle speed in generated flight plan
* FIXED: Can't remove sensors in loadout
* FIXED: #15312: Desired Speed override conflicting with "Group Lead Allowed To Slow Down" logics
* FIXED: #15296: [1328.9] WRA Gun Allocation not working
* FIXED: Unit with priority target doctrine fires at lower priority targets that come into range
* FIXED: #15305: Radars cannot classify (not identify) aerial targets via NCTR
* FIXED: Custom icon position and centering
* FIXED: Ground unit icon for infantry not being shown
* FIXED: Error in rendering zone with empty description
* FIXED: Icon replacement being drawn off-center during custom icon scaling
* FIXED: [Reference point manager] desktop color was applied to some buttons
* FIXED: [Lua] Standard Zone missing from Lua SE_RemoveZone()
* FIXED: Group leader designation (based on flight plan) should consider flight plan with at least 1 waypoint in it only
* FIXED: Erratic navigation of aircraft on patrol
* FIXED: Strike Mission GUI Bug (Confounded Buttons on Target Page)
* FIXED: RTB (Mission Over) Bingo/Winchester (Missions that generated a flight plan as result of a trigger were not adding the target to mission-specific targets)
* FIXED: Some ACs where unable to understand that they have reached a WP because they were flying in circle with a radius too big
* FIXED: Unit with a comm link with zero max channels available (e.g. Link16 in v501 DBs) could not establish a comm link
* FIXED: #15131 : Barks were no longer working in most cases
* FIXED: #15335: Pallet weapons not working --- Extented pitch rate calculation to take air density into account in "MaxAltitude = 0" cases
* FIXED: Incorrect logic checking for daisy-chain comms could prevent CEC connection
* FIXED: Guided projectile rounds were skipping the "PH reduction at mid/long range because of energy reduction" when engaging aerospace targets
* FIXED: Prevented crash for warhead circular references (e.g. Scud C with submunition warhead) and added silent "DB exception" when this error is spotted
* FIXED: Weapons pallet needs to be able to parachute-loiter even when at full stop
* FIXED: ACs were RTBing just after launch
* FIXED: Speed & Altitude setting disappearing when editing flight plan waypoint
* FIXED: #15300: Another case where parent specific weapon data link needed to be checked
* FIXED: "Manual local control" modifier accidentally also applied to A2A gunnery (leads to unrealistically low PH)
* FIXED: #15327 - [B1328.9] Time stuck
* FIXED: Lofting AAMs/SAMs lose too much energy during terminal dive because they fly straight to the target

* Includes updated versions of all official scenarios:
- All scenarios updated to DBv501.
- Changed WRA-range for AAW weapons to 50%.
- Update for the "Basic Air Ops" tutorials to take into account all of the recent mechanic and GUI changes.
- Fixes for "Raid on Kismayo", "Stand Up", and "Surface Tutorial 1.3".
NOTE: There has been an issue in getting the updated scenario versions right; This will be fixed tomorrow. Sorry!

^^^ This has now been fixed!

* Added support for Command Showcase - Operation Desert Falcon
* Includes the new v502 DB3000 and CWDB databases:
- DB3000 v502 changelog: https://drive.google.com/file/d/19VlGrR ... sp=sharing
- CWDB v502 changelog: https://drive.google.com/file/d/19VBm2p ... sp=sharing
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