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ADDED: Enable presets on Flight plan Waypoints

Posted: Sat Oct 14, 2023 11:19 pm
by pbroughton001@gmail.com
Sorry I don't understand. What presets ? I haven't come across this in gameplay . I am using newest upgrades and database.

Re: ADDED: Enable presets on Flight plan Waypoints

Posted: Sat Oct 14, 2023 11:43 pm
by thewood1
Just like with waypoints in a manual path, you can have a unit's EMCON, ROE, and speed/altitude change at any flight plan waypoint.

Re: ADDED: Enable presets on Flight plan Waypoints

Posted: Sun Oct 15, 2023 1:35 am
by pbroughton001@gmail.com
Thank you. For some reason I thought we have had that for a while now.

Re: ADDED: Enable presets on Flight plan Waypoints

Posted: Sun Oct 15, 2023 3:04 am
by thewood1
Just to clarify; you could do it with pathing way points, but not directly with flight plan waypoints. You could do some of it through the ops planner, but not directly with the flight plan.

Re: ADDED: Enable presets on Flight plan Waypoints

Posted: Mon Oct 16, 2023 6:39 pm
by pbroughton001@gmail.com
What we need now is a quick button that takes us right to the flight plan. I got to say this game gets closer to perfection every day.

Re: ADDED: Enable presets on Flight plan Waypoints

Posted: Mon Oct 16, 2023 7:01 pm
by thewood1
Well, its two clicks now. Thats not too bad.

Re: ADDED: Enable presets on Flight plan Waypoints

Posted: Fri Oct 20, 2023 3:46 pm
by schweggy
Anyone notice that during gameplay the flight plan editor will display a pop-up balloon for changes to the flight plan instead of writing a message log entry? Every other game mechanic, event, etc. is written to the log, or if selectable, to a pop-up. But the way point edits only show up via a pop-up window. There is no option under Game Options/Message Log to change this particular message's format or disable it.

They also show up for the AI side if the scenario is constructed with pools/packages/missions that utilize the flight plan editor. There doesn't appear to be a way to change this behavior either. It also acts as something of a spoiler for the player as it alerts them to potential air operations/strikes in the works.

Not sure it's a bug, but seems inconsistent with how messages are handled in the game, the log and what format they appear in.

Re: ADDED: Enable presets on Flight plan Waypoints

Posted: Sat Oct 21, 2023 9:40 am
by blu3s
schweggy wrote: Fri Oct 20, 2023 3:46 pm Anyone notice that during gameplay the flight plan editor will display a pop-up balloon for changes to the flight plan instead of writing a message log entry? Every other game mechanic, event, etc. is written to the log, or if selectable, to a pop-up. But the way point edits only show up via a pop-up window. There is no option under Game Options/Message Log to change this particular message's format or disable it.

They also show up for the AI side if the scenario is constructed with pools/packages/missions that utilize the flight plan editor. There doesn't appear to be a way to change this behavior either. It also acts as something of a spoiler for the player as it alerts them to potential air operations/strikes in the works.

Not sure it's a bug, but seems inconsistent with how messages are handled in the game, the log and what format they appear in.
This will be fixed in the next update