wreck shadow anomaly in modded game
Posted: Mon Oct 16, 2023 7:35 am
Hi Steve, I've noticed an anomaly displaying shadows for wreck graphics.
This is only visible when playing a single battle in a modded game.
When a single battle is played, the engine randomly places wrecks and shell holes on the map.
The shadow of the randomly placed wreck is the one taken from the "Shadows.azp" file from the stock game and not the modded "Shadows.azp" file from the mod folder.
Here's an example to illustrate what I mean:
For the Angriff mod the "Shadows.azp" in the mod/graphics folder was adjusted for the German and Soviet vehicles.
Screenshots are from the "Angriff" mod, both display a "SdKfz 222", left image is from a single battle where the engine has randomly placed a "SdKfz 222" wreck, right image is from an operation where a "SdKfz 222" was destroyed in a previous battle.
Notice the difference between the two.
Could you look into the code and see if it can be easily adjusted?
Thanks in advance
This is only visible when playing a single battle in a modded game.
When a single battle is played, the engine randomly places wrecks and shell holes on the map.
The shadow of the randomly placed wreck is the one taken from the "Shadows.azp" file from the stock game and not the modded "Shadows.azp" file from the mod folder.
Here's an example to illustrate what I mean:
For the Angriff mod the "Shadows.azp" in the mod/graphics folder was adjusted for the German and Soviet vehicles.
Screenshots are from the "Angriff" mod, both display a "SdKfz 222", left image is from a single battle where the engine has randomly placed a "SdKfz 222" wreck, right image is from an operation where a "SdKfz 222" was destroyed in a previous battle.
Notice the difference between the two.
Could you look into the code and see if it can be easily adjusted?
Thanks in advance