Wrong localization.txt being read at start of MP game
Posted: Thu Oct 19, 2023 8:28 pm
This issue has come to light in my Orb & Crown mod where I use all new (fantasy) country names and it only occurs with MP games. On the first turn of a new game for the Axis (Adversary) side who go first, the standard real-world localization.txt file is being used for the country names. On the Allies first turn, the fantasy names are correct. On the Axis 2nd turn, the fantasy names are correct.
I suspect it is due to the turn not having been saved at that point.
Can this be fixed, please?
I suspect it is due to the turn not having been saved at that point.
Can this be fixed, please?