Get experience WITHOUT inflicting damage?
Posted: Sat Oct 21, 2023 2:34 pm
I have read here and there over the years about gamey things like using Japanese carriers to bomb Chinese cities and ports so as to get extra experience. I have never used such tactics because they seemed to be pretty cheesy, but didn't understand how they could possibly succeed in increasing experience, since surely if the enemy city (or unit) takes no damage, then the attacking unit earns no experience. And if the attacking unit itself takes damage, then a good chunk of the earned experience is thus lost, which in the case of the prewar Japanese CVs means they would LOSE their experience, not gain any. So to me such pointless attacks would seem counterproductive...
Right?
Apparently not. A recent AAR on YT has the Axis player constantly bombarding Allied units on the coast of Egypt (outside of a town or city or such note). He is apparently gaining experience despite hardly ever doing any damage (note he hardly ever takes any damage either-note if it bombards an installation the chance for damage, both ways, does go way up). In the editor it does give bombarding ships .05 experience points, but certainly actual damage must be done in the process to qualify, right?
As a scenario designer I can drop that down to 0.00 of course, but in the regular scenarios could the code be tweaked so that experience is only gained if damage is done? Or is the assumption that ANY attack will gain experience for the troops/crew in question, no matter how feeble (since it could also do morale and entrenchment damage natch).
Right?
Apparently not. A recent AAR on YT has the Axis player constantly bombarding Allied units on the coast of Egypt (outside of a town or city or such note). He is apparently gaining experience despite hardly ever doing any damage (note he hardly ever takes any damage either-note if it bombards an installation the chance for damage, both ways, does go way up). In the editor it does give bombarding ships .05 experience points, but certainly actual damage must be done in the process to qualify, right?
As a scenario designer I can drop that down to 0.00 of course, but in the regular scenarios could the code be tweaked so that experience is only gained if damage is done? Or is the assumption that ANY attack will gain experience for the troops/crew in question, no matter how feeble (since it could also do morale and entrenchment damage natch).