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Command: Modern Operations - Map Layer News Update

Posted: Wed Nov 01, 2023 3:36 pm
by LiamR
So, this was not the best communication attempt ever...

When we initially set out to explain the situation with the Stamen map layers going away, we referred to them as satellite imagery. This was a mistake, and created a lot of unnecessary confusion and anguish among some users.

So let's try this again.

As we wrote on that piece, we were forced in a hurry to drop support for three map layers externally provided by the kind people at Stamen Maps: "Stamen Terrain" (a topography layer, see sample) "Stamen Roads and Cities" (a variant of Terrain optimized for displaying road & urban networks) and "Stamen Labels" (a layer dedicated to displaying placenames). These layers are moving to a paid-access system from Oct 31.

As part of our pre-release coverage of CMO, we presented the various map layers included in Command in this article. With the exception of the Stamen layers, all of these layers still remain available as always.

In addition:

1) Beginning with the upcoming v1.06 / Build 1328.11 update, we are restoring the placenames layer. Stamen have kindly provided a very liberal usage license on their map tiles, so we can re-host the placename tiles on our own servers and provide them on-demand to CMO users. So this useful to many map layer is coming back, free of hosting concerns.

To pre-empt the reasonable question of "Why aren't you doing the same with the other two layers": We use only up to the level-10 zoom on placenames, which keeps the number and size of the fileset at fairly small levels. The other two layers go all the way to level-17 zoom, and at that scale the file numbers and sizes are GIGANTIC. Let alone the challenges of hosting such a set; we cannot obtain it from Stamen in the first place.

2) Serendipitously, we recently added support for the third-party OpenTopoMap layer in Command. This is an excellent map set offering both topography and road+urban network data, thus easily rivalling the functionality offered by the retired Stamen layers.

Thus, at the end of the day users of Command still have an excellent, high detail topography layer at their disposal. And as previously noted, all the other existing layers are offered directly by MatrixGames and are not going anywhere.

At the same time, this turn of events has motivated us to start exploring additional map layers & services out there which may be of good value to users of CMO and CPE. We are evaluating some possible candidates but we are also open to suggestions from the user community.

We hope this clarification eases the legitimate concerns of many players caused by our initial announcement.

Re: Command: Modern Operations - Map Layer News Update

Posted: Wed Nov 01, 2023 6:34 pm
by paulrsxk
This is excellent news guys, just excellent.

Best regards

Paul

Ancient CMO lurker, but an absolute newbie to learning the system....

Re: Command: Modern Operations - Map Layer News Update

Posted: Wed Nov 01, 2023 7:46 pm
by Blast33
Nice work guys 👌

Re: Command: Modern Operations - Map Layer News Update

Posted: Wed Nov 01, 2023 8:03 pm
by thewood1
Good news. I will point out I don't use opentopo much because its very hard to see units over the water, especially on a washed out monitor.

Re: Command: Modern Operations - Map Layer News Update

Posted: Sun Nov 05, 2023 4:48 pm
by ClaudeJ
thewood1 wrote: Wed Nov 01, 2023 8:03 pm Good news. I will point out I don't use opentopo much because its very hard to see units over the water, especially on a washed out monitor.
Same here. I'd love to have either more contrasted lines (instead of white) and icons, or a "sunscreen" layer to.

Day and Night lightning helps. When the time is right, oc.

Re: Command: Modern Operations - Map Layer News Update

Posted: Sun Nov 26, 2023 5:26 am
by Dide
Good morning. Regarding the Sentinel 2 map, would it be possible to switch from the 2016 version in the game to the 2022 version, which is sharper and more pleasant to look at? Thank you.

Re: Command: Modern Operations - Map Layer News Update

Posted: Wed Jan 17, 2024 11:48 pm
by DavidRob0
The map layers look good on 1328.12 - but Norfolk Island (in the Coral Sea), although now in its correct position along with Lord Howe Island, is incorrectly named "Burnt Pine", and shows no detail - no topography, no overlay, nothing.
It is a populated island and a tourist destination, and a part of Australia. Burnt Pine and Kingston are the 2 principal towns on the island. Although having limited (very) port facilities, there is a very good airport there.
Perhaps we could recommend to the Chinese that they use these maps to inform their continued expansion into this area?

Re: Command: Modern Operations - Map Layer News Update

Posted: Sat Jan 20, 2024 4:08 pm
by Dimitris
DavidRob0 wrote: Wed Jan 17, 2024 11:48 pm The map layers look good on 1328.12 - but Norfolk Island (in the Coral Sea), although now in its correct position along with Lord Howe Island, is incorrectly named "Burnt Pine", and shows no detail - no topography, no overlay, nothing.
It is a populated island and a tourist destination, and a part of Australia. Burnt Pine and Kingston are the 2 principal towns on the island. Although having limited (very) port facilities, there is a very good airport there.
Perhaps we could recommend to the Chinese that they use these maps to inform their continued expansion into this area?
Please make a new thread about this on tech support; here it will just be forgotten. Thanks!