Trying to understand inner logic of battles...
Posted: Wed Nov 01, 2023 9:32 pm
Hi all,
new to the game, also to the forum. I have quite an interest in this game, so I have setup in editor a small test scenario with combined inf-arty-tank forces, totally equivalent. Some parts of the logic (after experimenting with same setup repeated several times) I do not quite understand, so it would be great if someone can point me into the right way of thinking or supply some explanation.
I have bunch of screenshots here, please excuse me if I mess up something with embedding in the first post;)
This first example is about attacking single anb simple Inf unit in dense urban (non digged, entrc. 30%). I am attacking either with one tank unit, or with 3 Inf units (as said, red and blue units are exactly the same in the force editor). Inf is composed of 3 rifle squad, 3 recon rifle teams and 3 trucks. Tank unit is s3 PzKpfw IIIG and 3 PzKpfw 35t.
I am always attacking from the same, open ground field. 5 times repeated with tanks, 5 times with inf.
My questions come from the average result shown below. Essentially, attacking with tank into dense urban is much more efficient, much less casualties and leave much more rounds afterwards in comparison to 3 Inf units. I repeat, in the town there is 1 non digged-in Inf unit.
Here are the screenshots with combat planner and individual battles results.
I do not understand the military logic to go with tanks into dense urban areas and be better than with 3 x more inf units. Ok, I know the inf squads in the town are having abs. no AT equipment and assaulting with inf from the fully open ground is not really credible and smart strategy, but still.
Maybe I should repeat everything after giving defending Inf unit a bit of AT equipment...
Thanks for clarifications. I think this game offers much more to true lovers of tactics and I consider it so far a simulator. Still, some things are puzzle to me.
Cheers!
Inf battles
new to the game, also to the forum. I have quite an interest in this game, so I have setup in editor a small test scenario with combined inf-arty-tank forces, totally equivalent. Some parts of the logic (after experimenting with same setup repeated several times) I do not quite understand, so it would be great if someone can point me into the right way of thinking or supply some explanation.
I have bunch of screenshots here, please excuse me if I mess up something with embedding in the first post;)
This first example is about attacking single anb simple Inf unit in dense urban (non digged, entrc. 30%). I am attacking either with one tank unit, or with 3 Inf units (as said, red and blue units are exactly the same in the force editor). Inf is composed of 3 rifle squad, 3 recon rifle teams and 3 trucks. Tank unit is s3 PzKpfw IIIG and 3 PzKpfw 35t.
I am always attacking from the same, open ground field. 5 times repeated with tanks, 5 times with inf.
My questions come from the average result shown below. Essentially, attacking with tank into dense urban is much more efficient, much less casualties and leave much more rounds afterwards in comparison to 3 Inf units. I repeat, in the town there is 1 non digged-in Inf unit.
Here are the screenshots with combat planner and individual battles results.
I do not understand the military logic to go with tanks into dense urban areas and be better than with 3 x more inf units. Ok, I know the inf squads in the town are having abs. no AT equipment and assaulting with inf from the fully open ground is not really credible and smart strategy, but still.
Maybe I should repeat everything after giving defending Inf unit a bit of AT equipment...
Thanks for clarifications. I think this game offers much more to true lovers of tactics and I consider it so far a simulator. Still, some things are puzzle to me.
Cheers!
Inf battles