Distance Based Martitime Logistics
Posted: Tue Nov 07, 2023 9:47 pm
Ok - being playing a big complicated game with lots of MTH logistics and events. A biggy thats become apparent to me is that I think Maritime Logistics needs a distance decay function as currently done with the land based logistics.
Why?
As it currently stands it makes no differences if you have 2 ports (Destination / Embarkation) 2 hexes away or 20 hexes away....I think this limits the strategic gamely and intuitively doesnt make sense either...
I think it would promote more strategic gameplay if you have a decay of Maritime logistics points as more distance is covered....this would encourage more planned island hopping etc as opposed to just being able to compete form anywhere on the planet.....Maybe say no decay for first 10-20 hexes (or even dynamic based on planet size...) then increasing decay... over a certain distance.....
Why?
As it currently stands it makes no differences if you have 2 ports (Destination / Embarkation) 2 hexes away or 20 hexes away....I think this limits the strategic gamely and intuitively doesnt make sense either...
I think it would promote more strategic gameplay if you have a decay of Maritime logistics points as more distance is covered....this would encourage more planned island hopping etc as opposed to just being able to compete form anywhere on the planet.....Maybe say no decay for first 10-20 hexes (or even dynamic based on planet size...) then increasing decay... over a certain distance.....