New player questions as CP vs AI
Posted: Thu Nov 09, 2023 6:29 pm
On my first ever full game of vanilla Call to Arms it is also my first SC game.
Finding it tough going while I'm learning the mechanics etc and its far from certain that I will be succcesful on this playthrough. Been caught out or confused by:-
1) Not being sure what units I was getting when as some seeemed to appear from mobilsation events (not in production queue) so wasn't too sure what I needed to build when and where the threats would be.
2) I was also caught out by not realising how little defense the improved trenches would give to my troops once Britain and France had upgraded their artillery.
3) I also struggled to work out a decent naval strategy as didn't have a feel for strengths of units nor how to use them effectively and whether to use subs as scouts, supply raiders or risk US swinging to Entente through raiding the NM hexes of UK coast. I've taken out some Entente big ships but at cost of quite a few destroyers.
4) Not realising a supply source city could effectively supply a massive pocket of surrounded Russians holding the area around Warsaw meaning it has taken ages to batter them down, whereas my commonsense from other games was a large pocket would have have supply shortage even if it has a supply source, as its supply would be limited.
5) Being too slow to build artillery and planes.
6) Struggling to find troops to cover Italian front
7) Diplomacy
My biggest questions are research priorities, naval strat and build priorities.I read some threads on these but still not totally clear on a few things particularly early spending of MPPs in first few turns.
My questions are:-
1) Research threads on this suggest quite a lot of priorities but not how early and in what order. For example threads suggest trenches, artillery, shells, industry, S&I & infantry weapons all important but I wasn't sure how quickly to max these out at the expense of of other MPP demands. I have now lvl 5 trenches and max artillery in autumn 1916. So what would you spend on immediately at turn 2 and what the next few turns? In this game for Germany I mostly just had a couple of chits in trenches then by late 1914 started on the others, then maxed all the above out by mid-1915 (Austria & Ottomans was modest investment in trenches only). I'm thinking I needed to invest more earlier?
2) Cost effective unit build priorities? I didn't have a good feel for what I needed to build early on and def needed to get more artillery & planes I think and perhaps have built mountain troops for Italian front. I had just mainly built corps till mid-1915, then suddenly got blasted by guns on the western front where I had been winning early on. What are some good rules of thumb on this? e.g. How many artlliery units on each front and by when?
3) Is there somewhere a list of what mobilised units you get and when?
4) Naval. Prob my biggest issue has been understanding how to scout with subs and destroyers effectively and to decide on how much effort to put in raiding supply routes with subs and whether to try and lure big ships into traps or just focus on the sub war. I also not doing too well hunting ruusian subs in the Baltic. Any tips?
5) What are opinions on replace commanders at HQs with better candidates vs buying new hQs vs fighting with what you have and saving MPPs for production/research?
6) Ottoman morale is very fragile and I had trouble in Causcasus early on but managed to fight back after got troops into the area and build a strong line of 4 corps near Gaza as well as retake Gallipolli back off the Brits. Baghdad is through under threat now. How on earth do you keep Ottoman morale up though? It's the lowest of any country at 58% in my game in mid-1916. Tricky to manage these guys with poor terrain and not enough rail and widely spread fronts to cover with not many units. Again tips on strategy and build/research priorities for these guys?
Finding it tough going while I'm learning the mechanics etc and its far from certain that I will be succcesful on this playthrough. Been caught out or confused by:-
1) Not being sure what units I was getting when as some seeemed to appear from mobilsation events (not in production queue) so wasn't too sure what I needed to build when and where the threats would be.
2) I was also caught out by not realising how little defense the improved trenches would give to my troops once Britain and France had upgraded their artillery.
3) I also struggled to work out a decent naval strategy as didn't have a feel for strengths of units nor how to use them effectively and whether to use subs as scouts, supply raiders or risk US swinging to Entente through raiding the NM hexes of UK coast. I've taken out some Entente big ships but at cost of quite a few destroyers.
4) Not realising a supply source city could effectively supply a massive pocket of surrounded Russians holding the area around Warsaw meaning it has taken ages to batter them down, whereas my commonsense from other games was a large pocket would have have supply shortage even if it has a supply source, as its supply would be limited.
5) Being too slow to build artillery and planes.
6) Struggling to find troops to cover Italian front
7) Diplomacy
My biggest questions are research priorities, naval strat and build priorities.I read some threads on these but still not totally clear on a few things particularly early spending of MPPs in first few turns.
My questions are:-
1) Research threads on this suggest quite a lot of priorities but not how early and in what order. For example threads suggest trenches, artillery, shells, industry, S&I & infantry weapons all important but I wasn't sure how quickly to max these out at the expense of of other MPP demands. I have now lvl 5 trenches and max artillery in autumn 1916. So what would you spend on immediately at turn 2 and what the next few turns? In this game for Germany I mostly just had a couple of chits in trenches then by late 1914 started on the others, then maxed all the above out by mid-1915 (Austria & Ottomans was modest investment in trenches only). I'm thinking I needed to invest more earlier?
2) Cost effective unit build priorities? I didn't have a good feel for what I needed to build early on and def needed to get more artillery & planes I think and perhaps have built mountain troops for Italian front. I had just mainly built corps till mid-1915, then suddenly got blasted by guns on the western front where I had been winning early on. What are some good rules of thumb on this? e.g. How many artlliery units on each front and by when?
3) Is there somewhere a list of what mobilised units you get and when?
4) Naval. Prob my biggest issue has been understanding how to scout with subs and destroyers effectively and to decide on how much effort to put in raiding supply routes with subs and whether to try and lure big ships into traps or just focus on the sub war. I also not doing too well hunting ruusian subs in the Baltic. Any tips?
5) What are opinions on replace commanders at HQs with better candidates vs buying new hQs vs fighting with what you have and saving MPPs for production/research?
6) Ottoman morale is very fragile and I had trouble in Causcasus early on but managed to fight back after got troops into the area and build a strong line of 4 corps near Gaza as well as retake Gallipolli back off the Brits. Baghdad is through under threat now. How on earth do you keep Ottoman morale up though? It's the lowest of any country at 58% in my game in mid-1916. Tricky to manage these guys with poor terrain and not enough rail and widely spread fronts to cover with not many units. Again tips on strategy and build/research priorities for these guys?