British involvement in ACW - historical evidence
Posted: Sat Nov 18, 2023 2:48 pm
I appreciate the inclusion of a Trent Affair scenario, but I found the British OB to be over-rated. I just don't see how an Empire that could barely manage deploying a corps to Crimea in the late 1850s and has no battle experience since could suddenly appear with several elite well equipped corps. I realize this is a fantasy scenario, but it's way outside the pragmatic possibilities.
However, I am a retired historical researcher and I have worked (as a sidebar to actual court cases) on British cross-border interventions during the Civil War period. I am surprised that the designers did not include the Dakota uprisings of 1861-62 in Minnesota (and Dakota Territory) in the standard game. Surely these were just as important a distraction to the Federals as were events in New Mexico? We presented evidence in Canadian court that Britain was providing arms, ammunition and military supplies to the Dakota insurgents via the Hudson's Bay Company posts (centred at Fort Garry which is on your game map.) So no change in the map is required to introduce the Dakota insurgency.
One or two Dakota "Indian units" would suffice, with possibly a special forces regiment to represent the Wahpekute (professional Dakota military class) who were in Iowa at the time.
During trial around 2010 the Canadian government did not refute this evidence (which was primarily HBC correspondence with the British Foreign Office), but did try to downplay the significance as not a political or constitutional treaty, but only a temporary military alliance which was terminated by 1863 (as the documents state.)
So it's been confirmed in a Canadian court (Dakota Nations of Manitoba vs. Canada) that there was military interference by Britain with the Dakota inside the United States in the early 1860s.
So why not include something that actually did happen in the game, instead of the fantasy Trent Affair scenario?
IF we do take the Trent Affair scenario as a good idea for a fantasy what-if scenario, then it could be made more realistic by reducing the British intervention to one corps plus assorted smaller units, and adding a number of small Canadian militia units across the available map. There was for example an understrength battalion of veteran well equipped rifleman at Fort Garry in 1861 (Royal Canadian Rifles)
During this time Canadian prime minister John A. MacDonald (only a co-premier of one province before 1867, but full prime minister of four provinces after) was asked by the British to undertake to raise a Canadian militia system of 300,000 on paper. Over the following years, through the American Civil War this figure was reduced on paper to 100,000 but probably only 30,000 ever wore a uniform or practiced a drill.
A more complete Canadian-based Trent Affair scenario should also include a Rideau Canal system to connect Ottawa to Lake Huron (served as backup commo link), and working transit arrows to allow sea or land movement between the Maritimes and the Canadas (Upper and Lower Canada respectively called Ontario and Quebec today.) Gunboat or river movement should be allowed between.
So add the Dakota rebellion, add a few countervailing Minnesota territorial militia, add a few Canadian units (I can provide OB info), and significantly reduce the cross-Atlantic British reinforcement by 2/3.
Since the Dakota rebellion actually happened, it should be included in the standard game.
Seumas na Dearg
However, I am a retired historical researcher and I have worked (as a sidebar to actual court cases) on British cross-border interventions during the Civil War period. I am surprised that the designers did not include the Dakota uprisings of 1861-62 in Minnesota (and Dakota Territory) in the standard game. Surely these were just as important a distraction to the Federals as were events in New Mexico? We presented evidence in Canadian court that Britain was providing arms, ammunition and military supplies to the Dakota insurgents via the Hudson's Bay Company posts (centred at Fort Garry which is on your game map.) So no change in the map is required to introduce the Dakota insurgency.
One or two Dakota "Indian units" would suffice, with possibly a special forces regiment to represent the Wahpekute (professional Dakota military class) who were in Iowa at the time.
During trial around 2010 the Canadian government did not refute this evidence (which was primarily HBC correspondence with the British Foreign Office), but did try to downplay the significance as not a political or constitutional treaty, but only a temporary military alliance which was terminated by 1863 (as the documents state.)
So it's been confirmed in a Canadian court (Dakota Nations of Manitoba vs. Canada) that there was military interference by Britain with the Dakota inside the United States in the early 1860s.
So why not include something that actually did happen in the game, instead of the fantasy Trent Affair scenario?
IF we do take the Trent Affair scenario as a good idea for a fantasy what-if scenario, then it could be made more realistic by reducing the British intervention to one corps plus assorted smaller units, and adding a number of small Canadian militia units across the available map. There was for example an understrength battalion of veteran well equipped rifleman at Fort Garry in 1861 (Royal Canadian Rifles)
During this time Canadian prime minister John A. MacDonald (only a co-premier of one province before 1867, but full prime minister of four provinces after) was asked by the British to undertake to raise a Canadian militia system of 300,000 on paper. Over the following years, through the American Civil War this figure was reduced on paper to 100,000 but probably only 30,000 ever wore a uniform or practiced a drill.
A more complete Canadian-based Trent Affair scenario should also include a Rideau Canal system to connect Ottawa to Lake Huron (served as backup commo link), and working transit arrows to allow sea or land movement between the Maritimes and the Canadas (Upper and Lower Canada respectively called Ontario and Quebec today.) Gunboat or river movement should be allowed between.
So add the Dakota rebellion, add a few countervailing Minnesota territorial militia, add a few Canadian units (I can provide OB info), and significantly reduce the cross-Atlantic British reinforcement by 2/3.
Since the Dakota rebellion actually happened, it should be included in the standard game.
Seumas na Dearg