Air Interdiction
Posted: Sun Nov 19, 2023 11:41 pm
I think an "air interdiction" capability could be seamlessly implemented into the air system as currently designed.
Whenever an air attack mission is executed in a hex that has enemy transportation lines, reduce the number of LP points the enemy player has available in that hex for the next turn in a proportion similar to how infrastructure is damaged.
The tricky part would be to make the effect well balanced. But, if achieved, air interdiction would be both very useful and very realistic, IMO.
-Mark R.
Whenever an air attack mission is executed in a hex that has enemy transportation lines, reduce the number of LP points the enemy player has available in that hex for the next turn in a proportion similar to how infrastructure is damaged.
The tricky part would be to make the effect well balanced. But, if achieved, air interdiction would be both very useful and very realistic, IMO.
-Mark R.