Late game fighter plus ups for naval aviation
Posted: Mon Nov 20, 2023 1:33 pm
Been playing Hakko Ichiu campaign as Japanese against an evenly-matched Allied player. Sunk far more Allied carriers and battleships than historical (and he, the same), took the North Island of New Zealand, and am in now in May 1944 with the Allies invading Luzon 6 months ahead of historical.
One tactic we have both used is increasing the size of the fighter wings on our carriers. This has been especially effective for the Allies in neutralizing Japan's kamikaze tactics. But, given how effective it is in game, has anyone thought to wonder why it wasn't done in real life?
I'm guessing it's because the air-to-air algorithm needs to be tweaked as, with the chaos of a furball with escorting aircraft or even working to find all the incoming bombers or kamikazes, it's hard to down them all before they reach the fleet. The program likely gives too much efficiency to large fighter groups.
One tactic we have both used is increasing the size of the fighter wings on our carriers. This has been especially effective for the Allies in neutralizing Japan's kamikaze tactics. But, given how effective it is in game, has anyone thought to wonder why it wasn't done in real life?
I'm guessing it's because the air-to-air algorithm needs to be tweaked as, with the chaos of a furball with escorting aircraft or even working to find all the incoming bombers or kamikazes, it's hard to down them all before they reach the fleet. The program likely gives too much efficiency to large fighter groups.