1919 RCW scenario
Posted: Mon Nov 20, 2023 11:04 pm
Hi, so I played one and a half games of hotseat in 1919 Russian Civil War campaign
Both topic and scale are nice, very interesting scenario to play and much attention to recreating sides, but at least for me it played out a bit weird. Whites are quite strong, but then they just surrender, due to scripts. Reds did not 'beat' them in gameplay terms, they just threw in the towel. So, for example, this was southern front in mid-1920:

And this is even as Reds throw their main forces at the southern theater, as you can see by HQs and commited forces (this was the case from the very beginning). The rest of the map was +/- static holding + skirmishes, well except the far north I guess. And even though Reds commited heavily, they could not really smash soutern Whites; they were bleeding their morale, but not taking territory. Then, morale events triggered, UK left and then all Whites left one after the other. Despite being in pretty good position, southern Whites started to desert, and they surrendered (only Whites-Whites, all the minors were left in the fight for a long time). And thus, from very bad mid-1920, where Reds conquered nothing at all up to this midpoint of the campaign, they moved to take Grozny, all Urals, Lwow, Helsinki, Lithuania, closing on Tallin/Warsaw and having 10k MPPs in the bank at the end of 1921. Riiight.
Not sure what are others experiences. But maybe Whites could have less MPPs, even 30-40% less, but do not lose (that much) morale and strength through scripted events. It felt like it was not me (on Reds) who is fighting and winning, but well, the timed magic scripts
While if they had less resources, they could be beaten in a more engaging manner (except in Ural, where no one can move through mountains at all...).
Some other notes; obviously things would unpredictably change too much to judge by adressing all this stuff, but anyway:
-Artillery was rather worthless; entrenchment levels are low, one can de-entrench with infantry no problem. Art could have easily 2x times higher value of demoralization.
-East/Urals is the ultimate definition of stalemate. Unit entrenched in mountains is unmovable. There is not much room for maneuver and supply is pretty bad. No one can achieve anything. I mean, anything, why even try. Just waiting for scripts, and Whites cannot orchestrate an offensive even with massive preparations. By mechanics of SC, I have no clue how this theater could be made more interesting, but at the moment it is snoozefest.
-Fights could be a bit more dynamic, like -0.5 def bonus for trenches and +0.5 attacks value on units, but with infantry weapons capped at level 1? Anyway, having sooo impactful infantry weapon lvl 2 research in such short scenario sucks. There is no justification, after years of Great War? This is clearly slowing things down artificially.
-Tech could be a bit cheaper for smaller guys? Not sure why every army pays the same for passive upgrades etc.
-Cav was terrible, why it would be a Soft target, ayy. Cav division is >2x cost of regular division, but takes 1 dmg more? I doubt these are lancers, rather mounted mobile infantry, come on... It can cost more (why that much, though), but being also weaker, eh, no use.
-Resource distribution is weird. Whole Moscow region is 36 base MPPs. East Ukraine is ~120 MPPs. I really doubt this was the case for Bolsheviks? Also, towns having 0 MPPs are sad, it makes smaller advances totally not meaningful (and on the other hand, one can abandond lots of territory without any real loss).
-In December 1920, I have built last available land Bolshevik units
Then started acuumulating thousands of MPPs. It is a bit standard for SC series, but well... we could easily have -75 permanent MPPs/turn malus for each of main Whites and UK surrendering, for the sake of small demobilisation/exhaustion, or whatever. Otherwise, there is an absurd imbalance of forces in 1921.
Also, I encountered pretty strange buggy situation, so:

Here territory is occupied by UK, which in fact surrendered, so stuff was occupied by its still-fighting Baltics minors. But. Polish units cannot enter this occupied territory, these two forest-road hexes next to Brest, as you should be able to see by highlighted possible hexes. I guess because UK surrendered? This was silly
Additionally, DE406 description in the manual says that 'YES: The Makhnovists will surrender and be annexed by the Bolsheviks.', but this definitely did not happen xD They become hostile and spawn quite a lot of (weak) units.
Again, great map and obviously very hard to simulate all the factions, but just wanted to say it could be more dynamic and less artificial/scripted, just maybe

And this is even as Reds throw their main forces at the southern theater, as you can see by HQs and commited forces (this was the case from the very beginning). The rest of the map was +/- static holding + skirmishes, well except the far north I guess. And even though Reds commited heavily, they could not really smash soutern Whites; they were bleeding their morale, but not taking territory. Then, morale events triggered, UK left and then all Whites left one after the other. Despite being in pretty good position, southern Whites started to desert, and they surrendered (only Whites-Whites, all the minors were left in the fight for a long time). And thus, from very bad mid-1920, where Reds conquered nothing at all up to this midpoint of the campaign, they moved to take Grozny, all Urals, Lwow, Helsinki, Lithuania, closing on Tallin/Warsaw and having 10k MPPs in the bank at the end of 1921. Riiight.
Not sure what are others experiences. But maybe Whites could have less MPPs, even 30-40% less, but do not lose (that much) morale and strength through scripted events. It felt like it was not me (on Reds) who is fighting and winning, but well, the timed magic scripts
Some other notes; obviously things would unpredictably change too much to judge by adressing all this stuff, but anyway:
-Artillery was rather worthless; entrenchment levels are low, one can de-entrench with infantry no problem. Art could have easily 2x times higher value of demoralization.
-East/Urals is the ultimate definition of stalemate. Unit entrenched in mountains is unmovable. There is not much room for maneuver and supply is pretty bad. No one can achieve anything. I mean, anything, why even try. Just waiting for scripts, and Whites cannot orchestrate an offensive even with massive preparations. By mechanics of SC, I have no clue how this theater could be made more interesting, but at the moment it is snoozefest.
-Fights could be a bit more dynamic, like -0.5 def bonus for trenches and +0.5 attacks value on units, but with infantry weapons capped at level 1? Anyway, having sooo impactful infantry weapon lvl 2 research in such short scenario sucks. There is no justification, after years of Great War? This is clearly slowing things down artificially.
-Tech could be a bit cheaper for smaller guys? Not sure why every army pays the same for passive upgrades etc.
-Cav was terrible, why it would be a Soft target, ayy. Cav division is >2x cost of regular division, but takes 1 dmg more? I doubt these are lancers, rather mounted mobile infantry, come on... It can cost more (why that much, though), but being also weaker, eh, no use.
-Resource distribution is weird. Whole Moscow region is 36 base MPPs. East Ukraine is ~120 MPPs. I really doubt this was the case for Bolsheviks? Also, towns having 0 MPPs are sad, it makes smaller advances totally not meaningful (and on the other hand, one can abandond lots of territory without any real loss).
-In December 1920, I have built last available land Bolshevik units
Also, I encountered pretty strange buggy situation, so:

Here territory is occupied by UK, which in fact surrendered, so stuff was occupied by its still-fighting Baltics minors. But. Polish units cannot enter this occupied territory, these two forest-road hexes next to Brest, as you should be able to see by highlighted possible hexes. I guess because UK surrendered? This was silly
Additionally, DE406 description in the manual says that 'YES: The Makhnovists will surrender and be annexed by the Bolsheviks.', but this definitely did not happen xD They become hostile and spawn quite a lot of (weak) units.
Again, great map and obviously very hard to simulate all the factions, but just wanted to say it could be more dynamic and less artificial/scripted, just maybe