Saves ---
Before:
https://cdn.discordapp.com/attachments/ ... 5_Axis.psv
After:
https://cdn.discordapp.com/attachments/ ... s_Done.psv
This is an early turn (turn 5) from my Soviet game against Vet. He inflicted ~271k losses just from deliberate attacks (0 pockets), with ~252k of those from the Axis action phase. It includes a good number of follow up attacks, although a large number of losses are also just from initial attacks as well.
It is not necessarily the best example of set-piece grinding where you herd a triple stack to a particular hex (other people should have saves for e.g. retreating a stack of rifle corps and hitting it with a follow up for 1 particular battle with huge losses), but it shows generalized mass grinding over a larger number of smaller battles. So it is not just 1 shocking screenshot showing 30k losses on a single battle etc.
Since the front line was not yet really settled, it also is not really dependent on herding per se, but just normal retreating and follow up attacks with generally reasonable retreat paths. It also shows why it is a bad idea for Soviets to try to defend at all forward like they did historically, even if there is 0 real risk of pockets. I was aware that this was probably not the best strategy, but I wanted to try to play somewhat historically to have a "proper game."
When I say "attack" it means a deliberate attack, for hasty attacks I will specify it is hasty. In parentheses after listing what units attack, I will list support units that were attached to divisions.
Mykolaiv/Kherson/Krivoi Rog area:
1) Attack 226, 197 (Nikolaev) with 10th motorized division (attach 44th pioneer, 500th zbv bicycle,70th pioneer)
2) Follow up attack retreated unit (227, 198) with 10th Panzer (+3/55 SP flak) - should inflict 100% losses or so
3) Hasty attack 232, 194 with Das Reich
4) Hasty attack 231, 189 with Slovakian mobile brigade
5) Attack 229, 188 with 25th motorized (+652nd pioneer, 3/48th mot light flak)
6) Follow up hasty attack retreated unit (228, 189) with 8th Rum Cav
7) Follow up hasty attack retreated unit (228, 189) with 8th Rum Cav (if it held previously)
8) Follow up hasty attack retreated unit (229, 189) with 2nd Hun mot (if it still has not routed/shattered)
9) Hasty attack 232, 191 with 13th Panzer (+560 Pzrjaeger battalion, 4/66 light flak)
Kyiv/Cherkasy area:
10) Hasty attack 221, 178 with 262nd Infantry division
11) Attack 214, 174 with 298th ID (+654, 655, and 658th pioneer), 9th Panzer (+213th and 260th pioneer and 3/47 light flak)
12) Attack 215, 175 with 9th ID, 71st ID (+660th, 662nd, and 672nd pioneer), 9th Light division, and 16th Motorized (+10th Mot MG battalion, 652nd light flak)
13) Attack 215, 174 with Wiking (+4th Mot MG, 14th Mot MG, and 1/55th light flak), 16th motorized (+10th Mot MG, 6/52nd light flak), and 18th Panzer (+5th Mot MG, 9th Mot MG, 631st light flak)
14) Follow up attack 215, 173 with 29th ID, 29th Motorized (+1/59th light flak) - should inflict 20k losses or so
15) Follow up attack 214, 173 with Wikking (+4th Mot MG, 14th Mot MG, and 1/55th light flak), 3rd Panzer (+6/59th Light Flak) - should inflict 20k losses or so
Also pause to notice that Kyiv is falling about 8 turns faster than historical and there is nothing that can stop that from happening, even triple stacked divisions lined up along the Dnepr commanded by good generals like Malinovsky and Vasilevsky
16) Follow up attack 216, 174 with 17th Panzer (+1/66th light flak) and 14h Panzer (+2/608th light flak) - should inflict ~17k losses or so. You might be able to get up to 30k or so especially if you could find a 3rd division to whack it with.
17) Attack 212, 171 with 62nd ID (in this case it was 100% losses, around 8k, and 99:1 odds despite the swamp + major river).
18) Attack 218, 177 with 295th and 75th ID
Pskov area:
Note, the reason for the slow Axis advance here was that Vet did the HLYA opener and was not really trying to advance in the north. I was trying to punish that by holding strongly in the north, but it is sort of pointless given the unsustainable losses.
19) Attack 188, 122 with 1st and 217th ID
20) Hasty Attack 188, 121 with 217th ID
21) Attack 189, 124 with 291st ID
22) Follow up attack 190, 124 with 3rd Motorized (should inflict 10k losses or so)
23) Attack 189, 129 with 269th ID
24) Attack 189, 131 with 36th Motorized (+243 Stug, 671 Pioneer, and 4/59 light flak)
25) Follow up Attack 191, 130 (this is against the same 88th rifle division attacked in the previous attack) with Polizei Infantry div - should inflict 100% losses or so
26) Attack 191, 129 with 122nd ID
27) Attack 191, 128 with 19th Panzer (+ 215th and 255th pioneer and 604th light flak)
28) Attack 193, 131 with 12st and 86th ID
29) Follow up attack 194, 130 with 6th Panzer - should inflict around 10k losses
30) Attack 195, 131 with 253rd ID (+3/52nd light flak)
31) First attack failed, so attack again with 5th ID
Vitebsk-Mogilev area:
32) Attack Vitebsk with 17th and 32nd IDs
33) Follow up attack wherever the 2 Soviet divisions retreat, in this case... 204, 138 with 12th Panzer (+4/52nd light flak) - should be 100% losses or so
34) Follow up attack wherever the 2 Soviet divisions retreat, in this case... 202, 137 with Totenkopf - should be 100% losses or so
35) Hasty Attack Orsha (204, 143) with 106th ID
Gomel area:
36) Attack 206, 150 with 206th ID
37) Hasty attack 206, 152 with 206th ID
38) First attack failed, so hasty again with 162nd ID
39) Attack 206, 153 with 162nd ID
40) Attack 207, 154 with 134th ID
41) Attack 207, 156 with 292nd ID
42) Attack 207, 155 with 78th ID
43) Follow up Attack 207, 153 with 112th ID and 8th Panzer (+4//48th light flak) - should be 10k losses or so.
44) Attack 207, 157 with 258th ID and Lehr Mot Brigade
45) Follow up attack 208, 156 with 252nd ID and 20th Panzer (+607th light flak and 271st and 278th Flak) - should be about 10k losses.
Basically the division that retreats there and for whom it is the 2nd battle takes 100% losses, while the division that was there from the start of the turn and for whom it is the first battle takes normal losses. In general that is how it goes with these.
46) Follow up Attack 208, 154 with 14th Motorized (+6/55th light flak), 20th Panzer (+271st and 278th Flak and 607th light flak), and 131st ID
47) Attack 208, 155 with 45th ID
48) Attack 209, 156 with 20th Motorized (+1/52nd light flak)
49) Follow up Attack 208, 157 with 18th Motorized (+746th and 751st pioneer and 5/55th light flak) -
should be about 10k losses, again the previously beaten division takes 10k losses while the other division takes normal losses.
50) Attack 208, 158 with 263rd ID
51) Attack 209, 162 with 8th SS cavalry
52) Attack 208, 162 with 8th SS cavalry
Mogilev-Orsha area:
53) Attack 205, 144 with 31st ID (+744, 743, and 745 Pioneer)
54) Attack Mogilev 205, 147 with 8th ID
Gomel-Kyiv area:
55) Attack 210, 167 with 167th ID (+ 651, 676, and 505 pioneer)
56) Attack 208, 165 with 1st Cavalry division
57) 209, 160 with 8th SS cav
There are supposed to be 58 attacks, but I only have 57, so I probably missed one somewhere. Shouldn't matter much.
By the way, if there is an Axis player out there who is good at making pockets and wants to test out what Axis could have done if instead they went for pockets rather than grinding against this defense, the game is over and so PBEM password from Vet could probably be shared (or maybe changed). If anyone wants to try that and then show the resulting pockets, if you send the save back I could try to break the pockets. If the pockets can be broken, then probably that would show that pockets are inferior to grinding. Of course, I would have set up my defense differently if I had been playing someone else who I knew was more likely to go for pockets, but nevertheless I bet it is probably pretty difficult to get good pockets which can actually also be held, certainly in comparison to what you can do just by grinding.