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Editor script functions

Posted: Wed Nov 29, 2023 9:49 am
by Teo41_ITA
I was just wondering, what are the load/clear/disabe script functions used for?
Editor script.png
Editor script.png (98.15 KiB) Viewed 573 times

Re: Editor script functions

Posted: Sat Dec 02, 2023 7:28 am
by DarkHorse2
That is a set of functions I never felt were properly publicly documented enough to use.

Almost as if they were only usable internally by devs.

One thing that struck me odd about it was there did not seem to be a way to SAVE or EXPORT a recorded script.... unlike the GAME EVENT EDITOR.

There are some aspects of the editor that appear somewhat fragile and unfinished. I would classify the scripting functions as one of them.

Re: Editor script functions

Posted: Fri Feb 16, 2024 8:05 pm
by Karri
This is for the first turn movements. It's somewhere in the manual, but basically you play the first turn moves, recording the "script" and then update it to the scenario, and it's what the AI will try to use.