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[Mod] Pymod - Borders Mod (v2 - november 2024)

Posted: Sun Dec 03, 2023 5:55 pm
by Pymous
Image

Mod Purpose:

This small mod change borders graphics in order to make them more visible ingame.
Especially useful also for balanced PBEM game creation (bold black borders for Major/Players Regimes and more visible light borders betweens provinces)

Mod Version: 2 (23/11/2024)
- Modified Light borders zones to alternate black and white pixels to provide better contrast in snow/frozen zones (thanks to tonechild for the idea!)

Download link: ---> https://ko-fi.com/s/908190ab66


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**Installation:

-Unzip the Archive (graphicsAlt) directly in the main Shadow Empire directory, or copy the unzipped folder (graphicsAlt) in the main game directory
* It should like this: C:\Matrix Games\Shadow Empire\graphicsAlt
* Or like this if you use Steam: C:\Program Files (x86)\Steam\steamapps\common\Shadow Empire\
** An easy way to find where your game folder is: launch steam, righ click on "Shadow Empire" in your game library > Choose "Properties" > "Local Folder" > "Explore"
*** This will directly open the game directory

**Uninstallation:

Note: Never remove the /graphics/ folder. All mods are installed in /graphicsAlt/ folder, to prevent any bad things to happen :)

If you have others mods installed:
- Remove the folders from this archive file located in your \Shadow Empire\graphicsAlt directory

Regards,

Pymous.

Re: [Mod] Pymod - Borders Mod

Posted: Mon Dec 04, 2023 3:26 pm
by Cladboy2
Very nice! Much easier to make out borders and not confuse them with zone borders.

Re: [Mod] Pymod - Borders Mod

Posted: Tue Dec 05, 2023 7:06 am
by Khanti
Color matters. Those white dots (regional borders) are hardly visible anyway. I've edited them to red.

Re: [Mod] Pymod - Borders Mod

Posted: Tue Dec 05, 2023 9:32 pm
by Jabrolsky
Thank you!

Re: [Mod] Pymod - Borders Mod

Posted: Sun Mar 24, 2024 12:54 pm
by majama
Khanti wrote: Tue Dec 05, 2023 7:06 am Color matters. Those white dots (regional borders) are hardly visible anyway. I've edited them to red.
Please make any download link, original game zone borders are invisible in some environmental conditions. I need your red zone borders to save my eyes.
These zone borders are more needed than regime borders, for me.

edit: i found your mod in another topic, quest closed :)
edit2: before i found your RedZonesMod i begin changing graphics files to create own version and now i have optional GreenZonesMod too.

Re: [Mod] Pymod - Borders Mod

Posted: Sat Jun 01, 2024 5:24 pm
by tonechild
This is great, I have the same issue with lightzoneborder being hard to see. At first I thought yellow would be better (now we can have red, yellow, green lol) because it can stand out better than other colors, but then I figured it would be better to stick with a non-color approach, and after some experimentation I think I found one that works pretty well since it won't get lost in white mountains and the like:
checkered.png
checkered.png (2.19 MiB) Viewed 5032 times
What's nice about it, is it fits well with this mod too. It also was a very simple edit, I basically edited the vanilla files and added black pixels inbetween the white pixels. I did not mess with opacity or transparency, just 100% black pixels between the white ones.
edit.gif
edit.gif (62.75 KiB) Viewed 5031 times

Re: [Mod] Pymod - Borders Mod

Posted: Thu Jun 13, 2024 11:41 pm
by TitusGroen
tonechild wrote: Sat Jun 01, 2024 5:24 pm This is great, I have the same issue with lightzoneborder being hard to see. At first I thought yellow would be better (now we can have red, yellow, green lol) because it can stand out better than other colors, but then I figured it would be better to stick with a non-color approach, and after some experimentation I think I found one that works pretty well since it won't get lost in white mountains and the like
Wow that looks great! Do you have a file I can drop into my game or point me at which file to edit myself?

Re: [Mod] Pymod - Borders Mod

Posted: Fri Jun 14, 2024 8:58 am
by JagdFlanker
TitusGroen wrote: Thu Jun 13, 2024 11:41 pm Wow that looks great! Do you have a file I can drop into my game or point me at which file to edit myself?
There's a download link in the OP

Re: [Mod] Pymod - Borders Mod (v2 - november 2024)

Posted: Sat Nov 23, 2024 3:58 pm
by Pymous
Hello guys,

@tonechild: this is a great idea! I updated the mod based on your concept (alternating black and white dot, but not linking them)
@Khanti: I tried experimenting with colors since the start, same with opacity, but due to terrain color mix + strange results, I concluded it was not possible to achieve a good enough result (even if your red example is very nice :) )