Some Suggested Changes
Posted: Tue Dec 05, 2023 7:03 pm
There have been a lot of changes to the game since it was released and a lot of them was to improve the game balance but I think that with equally skilled players the Axis will win most games. In my opinion the Allies should win most games. I remember saying that after hearing the news about the U.S. entering the war even though the Hitler accelerated that a few days by declaring war on the U.S. he had the best sleep of his life because he knew that the war was won.
Here are some suggested changes.
1. The Italian ground and air units plus all units for the Romanians and Hungarians should have the same experience level as the Russians, 20%. The Italians even though they greatly outnumbered the British in North Africa in 1940 were routed back to Tripoli with the British taking thousands of prisoners. When the Italians invaded Greece they were stalemated until the Germans came to rescue again. Don't understand how the Hungarians and Romanians have higher experience than the Russians considering their armed forces weren't even in the conflict until Barbarossa.
2. Russian armour, mechanized and winterized units should be able to move in snow months at the same rate as clear months. The wider tracks of the Russian tanks made them much more maneuverable in the snow.
3. For the first winter that the Axis are in Russia there should in addition to the current rules on loss of effectiveness also the loss of strength points. They lost thousands of men due to frostbite and the severe winter conditions due to the fact that they were not equipped for winter conditions.
4. The Germans had zero capability for amphibious invasions. The only major amphibious invasion they made was Norway where German infantry were carried close to shore by destroyers and then transferred to small boats to land. The Germans had no landing craft capable of landing heavy equipment and tanks except at a port. Compare this to the specialized landing craft the Allies developed during the war such as LCI and LCTs. To still allow the Germans to develop the capability maybe the cost of landing ships should be doubled and the build time increased.
5. I don't know what the effect Malta has on Axis supply in Africa but it seems to be minimal even though from what I've read it had a significant impact on the Axis supply. How about a port supply interdiction roll every turn if the Allies have an air unit in Malta even if it is only a fighter.
6. Roads in Russia should provide no movement benefit. The roads in Russia were primitive compared to western Europe which greatly contributed to the Axis supply problems as they advanced. In the game now it is even easy to move through the Pripet Marshes because of the roads there. Speaking of roads, a unit should have to play the normal terrain cost when entering a road hex from a non road hex or a road hex that is not connected to that road hex.
7. Tank and mechanized units should not be allowed to attack in to mountain hexes or the penalty should be more severe. I have played games where German panzers were attacking in the Caucasus mountains.
8. If a unit embarks at a port that is in range of a naval or air unit then interception attempts should take place. As it is now, interception only takes place in destination hexes but not embarkation hexes.
9. Finnish units should only be allowed to advance so far in to Russia which I believe was the case historically. Similarly the governments of Romania and Hungarian restricted the deployment of their forces to specific countries.
10. You should not be allowed to invade friendly beaches. I've seen this happen as a way to land units when ports are in range of interception.
11. Full FOW for naval vessels in very low recon hexes like it is in War Plan Pacific.
We are having a blast playing War Plan and think is the best strategic level computer game we have played. The current version is vastly different from the release version. We look forward to more changes and War Plan 2. In regards to War Plan 2, I hope there will be full replays where we can see the units moving and attacking. When there is a lot of activity it is difficult to determine the sequence of moves and attacks and advances.
Here are some suggested changes.
1. The Italian ground and air units plus all units for the Romanians and Hungarians should have the same experience level as the Russians, 20%. The Italians even though they greatly outnumbered the British in North Africa in 1940 were routed back to Tripoli with the British taking thousands of prisoners. When the Italians invaded Greece they were stalemated until the Germans came to rescue again. Don't understand how the Hungarians and Romanians have higher experience than the Russians considering their armed forces weren't even in the conflict until Barbarossa.
2. Russian armour, mechanized and winterized units should be able to move in snow months at the same rate as clear months. The wider tracks of the Russian tanks made them much more maneuverable in the snow.
3. For the first winter that the Axis are in Russia there should in addition to the current rules on loss of effectiveness also the loss of strength points. They lost thousands of men due to frostbite and the severe winter conditions due to the fact that they were not equipped for winter conditions.
4. The Germans had zero capability for amphibious invasions. The only major amphibious invasion they made was Norway where German infantry were carried close to shore by destroyers and then transferred to small boats to land. The Germans had no landing craft capable of landing heavy equipment and tanks except at a port. Compare this to the specialized landing craft the Allies developed during the war such as LCI and LCTs. To still allow the Germans to develop the capability maybe the cost of landing ships should be doubled and the build time increased.
5. I don't know what the effect Malta has on Axis supply in Africa but it seems to be minimal even though from what I've read it had a significant impact on the Axis supply. How about a port supply interdiction roll every turn if the Allies have an air unit in Malta even if it is only a fighter.
6. Roads in Russia should provide no movement benefit. The roads in Russia were primitive compared to western Europe which greatly contributed to the Axis supply problems as they advanced. In the game now it is even easy to move through the Pripet Marshes because of the roads there. Speaking of roads, a unit should have to play the normal terrain cost when entering a road hex from a non road hex or a road hex that is not connected to that road hex.
7. Tank and mechanized units should not be allowed to attack in to mountain hexes or the penalty should be more severe. I have played games where German panzers were attacking in the Caucasus mountains.
8. If a unit embarks at a port that is in range of a naval or air unit then interception attempts should take place. As it is now, interception only takes place in destination hexes but not embarkation hexes.
9. Finnish units should only be allowed to advance so far in to Russia which I believe was the case historically. Similarly the governments of Romania and Hungarian restricted the deployment of their forces to specific countries.
10. You should not be allowed to invade friendly beaches. I've seen this happen as a way to land units when ports are in range of interception.
11. Full FOW for naval vessels in very low recon hexes like it is in War Plan Pacific.
We are having a blast playing War Plan and think is the best strategic level computer game we have played. The current version is vastly different from the release version. We look forward to more changes and War Plan 2. In regards to War Plan 2, I hope there will be full replays where we can see the units moving and attacking. When there is a lot of activity it is difficult to determine the sequence of moves and attacks and advances.