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Directional sound

Posted: Sun Aug 03, 2003 5:00 pm
by Peter Why
It's often possible to hear your enemies stomping around, flying or falling over long before you see them. Would it be possible to get some sort of indication of direction for the titan that's hearing the sounds ... even if its only approximate, like the wind direction.

Posted: Tue Aug 05, 2003 9:19 am
by rosary
You will find it unnecessary in this game.

I did apply some 3D positional attributes to the sound effects. You will need surround sound to appreciate this. It does not have a specific directional start speaker or directional function in the game itself.

Posted: Tue Aug 05, 2003 9:20 am
by rosary
And its possible yes.

Posted: Tue Aug 05, 2003 10:53 am
by Peter Why
I had thought of actual directional sound before the idea of an on-screen indicator, but thought it'd be too complex to set up. This will be interesting; guess I'd better get a better sound system!

Posted: Tue Aug 05, 2003 11:00 pm
by rosary
I have an altec lansing and a harmon/Kardon as well as a full professional speaker system 'custom' but did a final mix of the sound effects using both the Nice system as well as the crappy 2 speaker $9.99 setup. So it should sound pretty good regardless of the final audio setup.