AI Deployment Differs from Human Player Options
Posted: Mon Dec 11, 2023 5:39 pm
Scenario: High Sticking
I have found that the AI has a definite advantage in this scenario (and possibly others). It appears that the AI can make initial deployments that are simply not available to a human player. Some of these AI deployments are extremely advantageous. For example, the AI places NATO Recce and Anti-tank units far forward of the “deployment areas” allowed for the human player. This gives a huge advantage since the AI now has immediately available good spotting locations as well as excellent anti-tank fields of fire. The human player has to move the same units into position, creating vulnerabilities and delays. As another example, the AI places the four NATO Artillery companies on-map as opposed to the human player being required to have them off-map. This gives a range advantage since the artillery can now cover the entire map.
The map below shows the positions of units immediately after the scenario starts. Units placed by the AI in far different locations than permitted for a human player are generally far forward, effectively adjacent to the Main-Donau Kanal.
I also attach a save game, basically just a couple of seconds after the scenario starts. This information was gathered using the “computer plays both sides” option, and a random selection of battle plans for both sides. Since I always play solitaire (that is, against the AI), it seems that this advantage to the AI is unfair. In addition, I use the “computer plays both sides” option to examine how the battle might go. The different deployment options given to the AI make that usage very uninstructive.
Has this advantage been deliberately given to the AI?
I have found that the AI has a definite advantage in this scenario (and possibly others). It appears that the AI can make initial deployments that are simply not available to a human player. Some of these AI deployments are extremely advantageous. For example, the AI places NATO Recce and Anti-tank units far forward of the “deployment areas” allowed for the human player. This gives a huge advantage since the AI now has immediately available good spotting locations as well as excellent anti-tank fields of fire. The human player has to move the same units into position, creating vulnerabilities and delays. As another example, the AI places the four NATO Artillery companies on-map as opposed to the human player being required to have them off-map. This gives a range advantage since the artillery can now cover the entire map.
The map below shows the positions of units immediately after the scenario starts. Units placed by the AI in far different locations than permitted for a human player are generally far forward, effectively adjacent to the Main-Donau Kanal.
I also attach a save game, basically just a couple of seconds after the scenario starts. This information was gathered using the “computer plays both sides” option, and a random selection of battle plans for both sides. Since I always play solitaire (that is, against the AI), it seems that this advantage to the AI is unfair. In addition, I use the “computer plays both sides” option to examine how the battle might go. The different deployment options given to the AI make that usage very uninstructive.
Has this advantage been deliberately given to the AI?