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Naval Loops

Posted: Thu Dec 14, 2023 5:07 pm
by Wolverine1987
I am a new player. I believe the Naval Loops shown in Dojo's tutorial videos have been removed from the game. Does anyone know of any mods that add them back in? Appreciate any suggestions.

Re: Naval Loops

Posted: Fri Dec 15, 2023 1:27 am
by Platoonist
I bought the game last August and I've never seen them either.

Re: Naval Loops

Posted: Fri Dec 15, 2023 8:16 am
by Wolverine1987
Thanks!

Re: Naval Loops

Posted: Fri Dec 15, 2023 2:34 pm
by AlvaroSousa
They were in the game but they were being exploited so they were removed.

Re: Naval Loops

Posted: Sun Dec 24, 2023 2:54 am
by James Taylor
For WP2, I would suggest a user created entry point for each loop. Something like a general area based upon the number of turns a user selected for the looping unit to appear. So user selects one turn, area A is then activated for appearance, 2 turns selected, area B is the target for appearance, so on and so forth.

And don't forget the user created convoy routes as this will generate the communication network that no other game possesses.

Re: Naval Loops

Posted: Wed Dec 27, 2023 2:46 pm
by AlvaroSousa
The loops were delayed. And yea I will have more of a manual entry system for convoys.

Re: Naval Loops

Posted: Thu Feb 15, 2024 4:21 am
by generalfdog
I miss the loops they were a time saver