[1.25c] Operational Logistics range display not working without road
Posted: Sun Dec 17, 2023 8:30 pm
Considering how all the hexes are darkened, this layout algorithm seems to assume that they are all (even the SHQ hex !) outside of Operational Logistics range.
But in practice, the supplies seem to be delivered with the usual restrictions.
And as soon as a road is built (and the display refreshed) : Note that this happens even though the capital has a working private Transport Hub.
(Not that this should make any difference, in the absence of strategic logipoints, the units should try to get their operational logistics supplies from the SHQ hex anyway.
In fact I just checked it by disbanding the Hub the previous turn, and thankfully, the behaviour seems to be exactly the same... at least until the next turn once the logipoints start filling the road, of course.)
This might cause confusion for new players, especially with Oceania DLC (less roads to nearby zones), especially in situations like here, where the capital started too far from the coast to come with a pre-built private Harbour and a road connecting it to the capital.
Save :
But in practice, the supplies seem to be delivered with the usual restrictions.
And as soon as a road is built (and the display refreshed) : Note that this happens even though the capital has a working private Transport Hub.
(Not that this should make any difference, in the absence of strategic logipoints, the units should try to get their operational logistics supplies from the SHQ hex anyway.
In fact I just checked it by disbanding the Hub the previous turn, and thankfully, the behaviour seems to be exactly the same... at least until the next turn once the logipoints start filling the road, of course.)
This might cause confusion for new players, especially with Oceania DLC (less roads to nearby zones), especially in situations like here, where the capital started too far from the coast to come with a pre-built private Harbour and a road connecting it to the capital.
Save :