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Strategic Command script gremlin
Posted: Mon Dec 18, 2023 12:56 am
by rmelvin
Both AI Transports script will not function if a Decision is #TYPE=2; #LINK xx[1]
I used #CONDITION= xxx,xxx (0,0) (0,1) (1 or 2) (0) as a work around.
Re: Strategic Command script gremlin
Posted: Mon Dec 18, 2023 10:43 am
by BillRunacre
I think that is because a TYPE= 2 is reset every turn, whereas most Transport scripts will take multiple turns.
Glad you found a work around!
Re: Strategic Command script gremlin
Posted: Mon Dec 18, 2023 4:13 pm
by Lothos
rmelvin wrote: Mon Dec 18, 2023 12:56 am
Both AI Transports script will not function if a Decision is #TYPE=2; #LINK xx[1]
I used #CONDITION= xxx,xxx (0,0) (0,1) (1 or 2) (0) as a work around.
Known issue, reported it to the devs before.
It appears to be a timing issue and when a Type 2 (decision) fires and how long it is retained. It does not communicate back to the AI scripts so this combination does not currently work and I do not believe the devs have any future plans of making this work at this time.
But one can always hope
