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1.25d Logistics spent points inconsistency
Posted: Sat Dec 30, 2023 7:39 pm
by Thrake
I expect the same amount of logistic points from start to finish (minus some possible flow between different branches) but here the amount is different in most hexes. This is the same in every direction.

- mth logistics.png (1.07 MiB) Viewed 521 times
The screenshot is after some transfer but the issue was already present right when loading the save.
Save:
Re: 1.25d Logistics spent points inconsistency
Posted: Tue Jan 02, 2024 1:51 pm
by Vic
Yes there is a slight random element with bulk items that typically weigh 0.25 when transported overseas. (see bulk items in latest manual version)
Re: 1.25d Logistics spent points inconsistency
Posted: Wed Jan 03, 2024 10:24 am
by zgrssd
Vic wrote: Tue Jan 02, 2024 1:51 pm
Yes there is a slight random element with bulk items that typically weigh 0.25 when transported overseas. (see bulk items in latest manual version)
Maybe it should only be random for the remainder?
If you got 27 items worth .25 weight each:
Currently you roll 27 times for each hex. I doubt that will be efficient turn processing.
It would be better if the first 24 were just 6 Bulk.
And then the remaining 1 Bulk is rolled with a 75% chance.
Ideally you want to calculate/roll that only on the first hex the weight is leaving land.