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[FIXED] 1328.12 Can't arm second Caiman

Posted: Mon Jan 01, 2024 9:05 pm
by BDukes
Hi

I can't arm the second Caiman using the attached save. I select it and press ready aircraft and the ready aircraft menu doesn't appear to pick a loadout. The first Caiman behaves correctly.

Now if add the ship again and the helicopter the same behavior occurs.

If I clone the ship with helicopter, the second helicopter can be armed.

Restarted CMO same behavior. I checked the expectation log an there are no logged errors.

Mike

Re: 1328.12 Can't arm second Caiman

Posted: Sat Jan 20, 2024 3:38 pm
by BDukes
Still exists in 1328.13. Same issue with other scenarios.

Does it have to do with where it's parked? Hangar vs. Pad?

Mike

Re: 1328.12 Can't arm second Caiman

Posted: Sat Jan 20, 2024 7:28 pm
by FifthDomain
I managed to get it to load by letting the game run briefly the helicopter then moves into the hangar from the pad and can then be reloaded. It would appear it can't be loaded while on the pad. I'm unsure why they dont both load into the hangar until the game runs though probably related to it been 1x Large Aircraft instead of 2x Medium Aircraft as seen on an Arleigh Burke [Flight III].

EDIT: I suspect the game needs to run to calculate that it can fit the two medium helicopter into the single large hanger before it moves it there.

When you clone it the two helicopters are swapping position so the loaded one is on the pad and the unloaded is in the hangar. If you try change the loadout on the already loaded helicopter on the clone it won't but you will be able to change the unloaded one, the opposite of the original problem.

Not related to your problem but i'm also seeing a picture of a plane for that helicopter.

Hope this helps

Re: 1328.12 Can't arm second Caiman

Posted: Sun Jan 21, 2024 4:43 pm
by BDukes
FifthDomain wrote: Sat Jan 20, 2024 7:28 pm I managed to get it to load by letting the game run briefly the helicopter then moves into the hangar from the pad and can then be reloaded. It would appear it can't be loaded while on the pad. I'm unsure why they dont both load into the hangar until the game runs though probably related to it been 1x Large Aircraft instead of 2x Medium Aircraft as seen on an Arleigh Burke [Flight III].

EDIT: I suspect the game needs to run to calculate that it can fit the two medium helicopter into the single large hanger before it moves it there.

When you clone it the two helicopters are swapping position so the loaded one is on the pad and the unloaded is in the hangar. If you try change the loadout on the already loaded helicopter on the clone it won't but you will be able to change the unloaded one, the opposite of the original problem.

Not related to your problem but i'm also seeing a picture of a plane for that helicopter.

Hope this helps
No. I'm in the scenario editor building, so I want the change to happen. It has always worked this way.

I'm ok with the no load thing while playing.

Mike

Re: 1328.12 Can't arm second Caiman

Posted: Wed Jan 31, 2024 12:38 pm
by Deserere
Hi BDukes, the issue is fixed and it will be part of one of the next update release

Re: [FIXED] 1328.12 Can't arm second Caiman

Posted: Sun Sep 22, 2024 9:54 pm
by BDukes
Confirmed fixed in 1459. Thanks!

M