Could somebody smart come talk me through ship scale/tonnage please
Posted: Thu Jan 04, 2024 1:07 pm
So I was thinking about a ship scale mod for Space Empires IV I used to play that also had some interesting ship designs, eg a massive rail gun mount that ran almost the length of the ship. That kind of thing.
So if you look at the US Navy a Battleship is about 5-10 times the tonnage of a Destroyer.
In Distant Worlds 2 a Battleship is twice the tonnage of a Destroyer. Roughly speaking if you took a destroyer and increased each of the three dimensions by a bit over 25% you would get a destroyer. On the actual map a (Hakkonish, since that's what I'm currently struggling through) Destroyer looks like it would need to be 50% bigger in every direction to be the same size as a Battleship, which would SUGGEST a Battleship is over 3x the tonnage of a Destroyer. I think these are still rookie numbers.
Destroyer 600t, Battleship 1200t. The Battleship has twice the volume of the Destroyer.
Destroyer 4 defence slots, 5 weapon slots. The Battleship has 10 defence slots and 12 weapon slots.
I'm starting to see a problem here. The Battleship brings bigger weapons to the fight so you would expect 12 weapon slots to take up more than 2.4 times the weight of the destroyer weapon slots.
Now, neither the Battleship or the Destroyer is likely to be maximising the tonnage of weapons carried but even so it seems like a discrepancy.
You see what I'm getting at? Tonnage equates to volume. Double the volume of a destroyer and you increase the surface area by, I want to say 40% but I'm winging it a bit. That's why I need a smart person. If I'm increasing the surface by 40% how am I getting 2.5x the defensive slots?
Anyway, I'm 100% happy to be told I'm wrong, but my main point is the way ships are handled is pedestrian, at best. Keep all the stats but make each upgraded ship size significantly bigger and heavier. Introduce slot sizes for shields and armour to account for the greater surface area. XL Shields? Sure, why not.
And, especially, have a big long ship with a massive rail gun that runs the length of it so you can properly tilt at windmills.
So if you look at the US Navy a Battleship is about 5-10 times the tonnage of a Destroyer.
In Distant Worlds 2 a Battleship is twice the tonnage of a Destroyer. Roughly speaking if you took a destroyer and increased each of the three dimensions by a bit over 25% you would get a destroyer. On the actual map a (Hakkonish, since that's what I'm currently struggling through) Destroyer looks like it would need to be 50% bigger in every direction to be the same size as a Battleship, which would SUGGEST a Battleship is over 3x the tonnage of a Destroyer. I think these are still rookie numbers.
Destroyer 600t, Battleship 1200t. The Battleship has twice the volume of the Destroyer.
Destroyer 4 defence slots, 5 weapon slots. The Battleship has 10 defence slots and 12 weapon slots.
I'm starting to see a problem here. The Battleship brings bigger weapons to the fight so you would expect 12 weapon slots to take up more than 2.4 times the weight of the destroyer weapon slots.
Now, neither the Battleship or the Destroyer is likely to be maximising the tonnage of weapons carried but even so it seems like a discrepancy.
You see what I'm getting at? Tonnage equates to volume. Double the volume of a destroyer and you increase the surface area by, I want to say 40% but I'm winging it a bit. That's why I need a smart person. If I'm increasing the surface by 40% how am I getting 2.5x the defensive slots?
Anyway, I'm 100% happy to be told I'm wrong, but my main point is the way ships are handled is pedestrian, at best. Keep all the stats but make each upgraded ship size significantly bigger and heavier. Introduce slot sizes for shields and armour to account for the greater surface area. XL Shields? Sure, why not.
And, especially, have a big long ship with a massive rail gun that runs the length of it so you can properly tilt at windmills.