[FIXED] Strike Missions do not launch automatically after activated by timer
Posted: Thu Jan 04, 2024 9:32 pm
I was playing through the Red Tide DLC (very good scenario set btw) and I noticed a bug that affected some of the scenarios.
In Scenario 2, there is a Backfire mission that turns active after a certain time limit set by the scenario author. I expected that once the mission went active, the Backfires would launch automatically and begin their strike mission. However, once the mission went active, the bombers didn't launch. At the time, I thought this was because the target was unfriendly, not hostile. Creating a manual flightplan launched the attack just fine.
In Scenario 3, poking around at the scenario in the editor after I won revealed that several Su-24 strike missions were planned on the Soviet side. These were also time-activated, like the Backfire raid in scenario 2. However, they also never launched. Creating a manual flightplan worked again, but I can't do that for the enemy side in the middle of a mission.
This bug could be related to the NNZs present in both scenarios, as creating the manual flightplan gave me a warning both times that the NNZ's were in the way and it would have to plan around them (which it successfully did once I clicked okay). However, it appears the computer doesn't plan the flightplans around the NNZs without player prompting, and the mission never launches.
Linked is my scenario 3 save with the unlaunched Soviet Su-24 strikes: https://drive.google.com/drive/folders/ ... sp=sharing
In Scenario 2, there is a Backfire mission that turns active after a certain time limit set by the scenario author. I expected that once the mission went active, the Backfires would launch automatically and begin their strike mission. However, once the mission went active, the bombers didn't launch. At the time, I thought this was because the target was unfriendly, not hostile. Creating a manual flightplan launched the attack just fine.
In Scenario 3, poking around at the scenario in the editor after I won revealed that several Su-24 strike missions were planned on the Soviet side. These were also time-activated, like the Backfire raid in scenario 2. However, they also never launched. Creating a manual flightplan worked again, but I can't do that for the enemy side in the middle of a mission.
This bug could be related to the NNZs present in both scenarios, as creating the manual flightplan gave me a warning both times that the NNZ's were in the way and it would have to plan around them (which it successfully did once I clicked okay). However, it appears the computer doesn't plan the flightplans around the NNZs without player prompting, and the mission never launches.
Linked is my scenario 3 save with the unlaunched Soviet Su-24 strikes: https://drive.google.com/drive/folders/ ... sp=sharing