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Gravity

Posted: Thu Jan 04, 2024 9:50 pm
by Magpius
Anyone ever had a planet with a gravity close to 1g?
I've only had a Gaia class planet at 0.5g
Are there planet classes with >1?
Got me thinking... should gravity modify artillery ranges?
I keep thinking of Astronauts bouncing around on the moon or playing golf.
If atmosphere can affect flight...
Happy new year to all.

Re: Gravity

Posted: Fri Jan 05, 2024 1:04 am
by fibol
Larger maps have higher gravity. I usually play on medium - large and find plenty of gravity around 1.

Re: Gravity

Posted: Fri Jan 05, 2024 2:08 am
by Magpius
(now looking for a slapping head emoji or digging a hole to hide...)
Yeah Ignore me completely, just found a planet with G close to 3.
Still wondering if gravity still has an impact on movement/ fuel use. or arty range? Or if native tech just levels it all out.

Re: Gravity

Posted: Fri Jan 05, 2024 4:26 am
by fibol
Gravity was made to affect projectile damage somewhat recently-ish (last half year) (not sure if merged into main already or still beta).
I don't remember anything about move movement cost artillery range atm, though it may be.

Re: Gravity

Posted: Sun Feb 04, 2024 10:21 am
by YonaLavender
Would make sense if gravity had a mild effect on ground vehicle movement efficiency, though you might see not much benefit in rougher terrain for a lack of traction.
I'm definitely not keen on seeing what the effect of no atmosphere would have on petrol-fueled vehicles, haha. Increased fuel requirements and weight due to needing to have oxidizer on hand? :P

Re: Gravity

Posted: Sun Feb 04, 2024 10:03 pm
by Magpius
If I'm a infantry soldier on a 4g planet, bullet range would be limited, I'd need lasers. Even to walk about I'm thinking exosuits like the lifter in Aliens. Combat would be hand to hand, or close range. If I'm on 0.6g moon, I'm jumping big distances wearing pressure suits etc.
I realise hex scale makes the game less tactical; but with such detailed planet generation, does warfare tech & strategy vary greatly? Other than map geography.
Obviously atmosphere plays a part in aircraft, but if got no atmosphere, then rockets?
Perhaps I've read too much Heinlein or Haldeman etc.
Just some thoughts.

Re: Gravity

Posted: Mon Feb 05, 2024 1:53 pm
by Uemon
In my experience life makes the biggest difference between there being life (plants) and no life. With life you will have fuel all over the place which makes putting out armored units a lot more easier. But on the other hand, infantry camping in forests is a lot more survivable. On planets without life when its flat, its flat as far as the eye can see. Once armored units are out infantry is pretty much obsolete, it has to stay close to mountains and hug them. If you just go in the open the AI will just outmanouver you.

Re: Gravity

Posted: Tue Feb 06, 2024 10:11 am
by YonaLavender
Magpius wrote: Sun Feb 04, 2024 10:03 pm If I'm a infantry soldier on a 4g planet, bullet range would be limited, I'd need lasers. Even to walk about I'm thinking exosuits like the lifter in Aliens. Combat would be hand to hand, or close range. If I'm on 0.6g moon, I'm jumping big distances wearing pressure suits etc.
I realise hex scale makes the game less tactical; but with such detailed planet generation, does warfare tech & strategy vary greatly? Other than map geography.
Obviously atmosphere plays a part in aircraft, but if got no atmosphere, then rockets?
Perhaps I've read too much Heinlein or Haldeman etc.
Just some thoughts.
Both jetpacks, and usable armor weight (for both exosuit and non exosuit) would definitely be affected, when thinking about possible new mechanics. That said, some degree of genetic modification for our populace would be expected as part of any pre-collapse effort to colonize the planet in question; the only ones lacking rudimentary gravity adaptations would possibly be some administrative class that remains confined in orbital habitation.
Ingame mechanics already account for rockets vs propeller aircraft performance in various environments.

Personally, I'd be very partial to if artillery and infantry units could be developed without filters, etc, but remained confined to defending and attacking hexes with improvements on them if the local environment is too hostile. They currently protect from radiation, but it would be sensible to have lightly-equipped infantry who's purpose is to exist as security forces that fight within the confines of a habitat complex, and otherwise use weapons in an inexpensively entrenched position. Would have another angle for attrition, where after the hex improvements takes too much damage, unprotected infantry may be forced to retreat to adjacent or strategic-move connected hexes that still have working life support.