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Help! Czech towed AT seemingly walking to battle

Posted: Fri Jan 05, 2024 12:18 pm
by skeletonboi
I wonder if anyone could me out: I decided to try out the new "High Sticking" scenario as the Czechs and tried rushing the starting unit of AT guns into the town.
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Untitled.png (1.04 MiB) Viewed 906 times
The route they're taking is mostly over a highway, and they're moving as a Wheeled unit because the guns are towed. This is straight from deployment, so no losses. Despite that, the tooltip suggests it would take nearly two hours for them to reach a position about 10 km away.

I tried fiddling with SOP to make sure they're using roads, and experimented with multiple waypoints to see if there was an obstacle or river crossing I'd missed, but no dice. Does anyone know what I'm doing wrong? Is it because it's night-time?

Re: Help! Czech towed AT seemingly walking to battle

Posted: Fri Jan 05, 2024 1:16 pm
by CapnDarwin
Cross country movement at night can be very slow. They need to pack up and issue orders, that some delay. I can take a look at the scenario today and see what else might be going on.

Re: Help! Czech towed AT seemingly walking to battle

Posted: Fri Jan 05, 2024 1:40 pm
by skeletonboi
It seems like it's affecting all the units on that map, so I put it down to night-time penalties. It did mean the Canadian AI got badly trounced since their lead elements hadn't even reached the town at daybreak, so it was a shooting gallery for the dug-in Czechs. Not that I'm complaining!

P.S. Thanks for the hard work! :)

Re: Help! Czech towed AT seemingly walking to battle

Posted: Mon Jan 08, 2024 5:32 pm
by cbelva
skeletonboi, Can you attach a a saved game file so that I can look at it to see if there is a problem. I checked this on my computer and didn't see the same thing. Thanks.

Re: Help! Czech towed AT seemingly walking to battle

Posted: Thu Jan 25, 2024 12:32 pm
by skeletonboi
Ah, sorry, I thought I'd uploaded this but lost track. This is from game start. If the problem is user error, I'd also appreciate learning what I did wrong here.
Slow wheeled AT test.zip
(306.32 KiB) Downloaded 24 times