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Pop-up special Characters
Posted: Thu Jan 11, 2024 7:25 pm
by Lothos
Noticed that "Trinidad & Tobago" comes up with pop-ups as "Trinidad _ Tobago"
I checked in the language files and it is correct so it appears the EXE is changing the character.
Re: Pop-up special Characters
Posted: Fri Jan 12, 2024 3:12 pm
by Hubert Cater
This is I believe Windows related, e.g. how it handles strings in code as & is a special character for underlining in menus, e.g. File where &Ffile would have the 'F' underlines.
Try using && to see if that fixes it.
Re: Pop-up special Characters
Posted: Mon Jan 15, 2024 2:16 am
by Lothos
Hubert Cater wrote: Fri Jan 12, 2024 3:12 pm
This is I believe Windows related, e.g. how it handles strings in code as & is a special character for underlining in menus, e.g. File where &Ffile would have the 'F' underlines.
Try using && to see if that fixes it.
Unfortunately it did not work
Re: Pop-up special Characters
Posted: Mon Jan 15, 2024 3:31 am
by El_Condoro
Just change them to Trinidad and Tobago in localization.txt - is fix.

Re: Pop-up special Characters
Posted: Mon Jan 15, 2024 2:43 pm
by Hubert Cater
Lothos wrote: Mon Jan 15, 2024 2:16 am
Hubert Cater wrote: Fri Jan 12, 2024 3:12 pm
This is I believe Windows related, e.g. how it handles strings in code as & is a special character for underlining in menus, e.g. File where &Ffile would have the 'F' underlines.
Try using && to see if that fixes it.
Unfortunately it did not work
If the line is embedded into the campaign, it would need a recompile and start from scratch, e.g. new game before you would see a difference, e.g. if it is not in the TAG files, but if not then what El Condoro suggests is likely your best option.
Re: Pop-up special Characters
Posted: Tue Jan 16, 2024 1:37 pm
by Lothos
Hubert Cater wrote: Mon Jan 15, 2024 2:43 pm
Lothos wrote: Mon Jan 15, 2024 2:16 am
Hubert Cater wrote: Fri Jan 12, 2024 3:12 pm
This is I believe Windows related, e.g. how it handles strings in code as & is a special character for underlining in menus, e.g. File where &Ffile would have the 'F' underlines.
Try using && to see if that fixes it.
Unfortunately it did not work
If the line is embedded into the campaign, it would need a recompile and start from scratch, e.g. new game before you would see a difference, e.g. if it is not in the TAG files, but if not then what El Condoro suggests is likely your best option.
Correction, I tried it again with && and I realized I updated the wrong place with my first test.
I can confirm the double && works
Thank you

Re: Pop-up special Characters
Posted: Tue Jan 16, 2024 6:47 pm
by Hubert Cater
Great to hear
