Why is this game so much harder than WWI?
Posted: Sun Jan 14, 2024 3:11 am
I have played through SC WWI twice, and only twice, as the CP. I got a staggering victory both times. The first, by destroying the Royal Navy in 1916(?) and embargoing them to death while forcing through to Paris. Britain surrendered, then France within 3 turns. Felt pretty good, although it was a bit too easy. I played again not using navy at all, and was able to beat France in 1916 then overwhelm Russia with sheer numbers and won by July of 1917. Felt Pretty good, I really like the WWI game but could never get into either of the WW2s. I figured, I really enjoy this engine, let's just force our way through WaW, I will probably end up liking it.
Boy oh boy, now I just kind of hate strategic command. To be fair, I am not saying make WaW as easy as WWI(that game is definitely too easy in my opinion, but highly replayable!). I have played two games as the axis now in WaW, the first to about the end 1942, and the second to the end of 1941. Both games I played historically until the fall of France. The first game, I launched a Sea Lion and focused entirely on China. I forced the British out of the isle by the end of 41' and had a large portion of central China surrounded(although this massive pocket was causing me mor problems then it was worth. The thought process here was to challenge the British in Africa and on their home, and defeat the everywhere I could so that Japan could essentially keep to itself and beat China and maybe co invade the Soviet Union in 1942 with Germany. Lo, USSR invades Germany around October of 1941 anyways, but I thought that was my mistake for keeping too many units around Warsaw. Of course, I was totally unprepared for this and while I held my own, I didn't see how the Eastern front would every be winnable, at least without slugging it out with attrition for 3 years. And the worst part was, after getting whooped in their own hemisphere, the British decided to go double or nothing and declare war on Japan anyways! I was unprepared, and was not in a position to carry out an invasion of DEI/Phillipines/Singapore. The train of events really made no sense to me, and combined with the fact the British still had 40 ground units after getting crushed in the Middle East and the Isles, I rage quit.
2nd try, I came back for more to give it another chance. I made gains in China while preparing for a naval war(I also hate the naval system in general, so this probably is a reason I have a tough time here), and I went for another Sea Lion, seeing as how the last one went pretty well all things considered. My SL went significantly worse, the war in Africa went slightly better, and the war in China had not nearly advanced enough. But finally, 1941 arrived and I could fix the mistakes of the last game...until the USSR attacked me in June of 41'. I do not have a clue what caused them to do it 5 turns earlier than the first game, I hadn't even taken London yet. Not a problem, I can build units to shore up the line and Japan's invasions are about to kick off. I used the units I was provided with, and no more, to invade the islands of the pacific. I feel a little cheated, the units you are given that are stated specifically for the purpose of seizing the islands, simply weren't enough. I got strong footholds, but the garrison units in capitals and what not were to powerful to be killed by 2-3 attacks of ground units. I rage quit again.
Now, from the point of view of a noob, the axis seems to derive 0 advantage from any ahistorical strategies(except maybe Africa) until 1942. And I only say until 1942 because I haven't played past this point. Sea Lion, was worthless both times. America can just sail over with 4+ armies and attack it pretty easily and challenge your navy over and over again. It is a point sink that I could have just done later. In fact, doing it brings the US into the war early(fair) and the USSR(suspect), while weakening your Eastern front to unacceptable levels. Moreso, China and Britain will never surrender. You can conquer half of Britain's territory, colonies or national territory, and they will be about 50% NM. What makes the WWI game fun and replayable, is I can adjust my strategy and win the war in different ways. This doesn't appear to exist in WaW. If you invade and crush the home isles, not only will Britain still fight you with all it's got, it seems to suffer almost no loss in capability to fight you. It doesn't even seem to deprive the US from an effective base to attack you from. They just carry on an invasion 10x larger than Torch in 1942 like it is nothing. I actually don't see how the axis are supposed to win anyways. If I wanted to play a 50 turn attrition grind over 20 hexes, I would play SC WWI. Because in that game, if I conquer all of a country, it will surrender. And if it doesn't surrender, it will suffer some very apparent damage to it's production capabilities. It doesn't seem as though any of this occurs in WaW.
I do not hate the game, I understand I am trash. I did not share my experiences just to crap on the game, I play a wide range of strategy games and am always open to learn(and usually can) but I am getting kicked here and I have no clue what I am supposed to do. I have a few questions. What are the best strategies for an axis player during the first half of the game? Is there any reason to do a Sea Lion? How do you keep the USSR out? Any tips or criticisms better players might have for me?
Also, for those of you who have ACW, is it more similar to WWI, or WaW? I would play either side in ACW against the AI, I just want to know if it is more noob friendly and has multiple approaches to win, or if it is as brutally difficult and conquer-everything-or-lose like WaW?
Boy oh boy, now I just kind of hate strategic command. To be fair, I am not saying make WaW as easy as WWI(that game is definitely too easy in my opinion, but highly replayable!). I have played two games as the axis now in WaW, the first to about the end 1942, and the second to the end of 1941. Both games I played historically until the fall of France. The first game, I launched a Sea Lion and focused entirely on China. I forced the British out of the isle by the end of 41' and had a large portion of central China surrounded(although this massive pocket was causing me mor problems then it was worth. The thought process here was to challenge the British in Africa and on their home, and defeat the everywhere I could so that Japan could essentially keep to itself and beat China and maybe co invade the Soviet Union in 1942 with Germany. Lo, USSR invades Germany around October of 1941 anyways, but I thought that was my mistake for keeping too many units around Warsaw. Of course, I was totally unprepared for this and while I held my own, I didn't see how the Eastern front would every be winnable, at least without slugging it out with attrition for 3 years. And the worst part was, after getting whooped in their own hemisphere, the British decided to go double or nothing and declare war on Japan anyways! I was unprepared, and was not in a position to carry out an invasion of DEI/Phillipines/Singapore. The train of events really made no sense to me, and combined with the fact the British still had 40 ground units after getting crushed in the Middle East and the Isles, I rage quit.
2nd try, I came back for more to give it another chance. I made gains in China while preparing for a naval war(I also hate the naval system in general, so this probably is a reason I have a tough time here), and I went for another Sea Lion, seeing as how the last one went pretty well all things considered. My SL went significantly worse, the war in Africa went slightly better, and the war in China had not nearly advanced enough. But finally, 1941 arrived and I could fix the mistakes of the last game...until the USSR attacked me in June of 41'. I do not have a clue what caused them to do it 5 turns earlier than the first game, I hadn't even taken London yet. Not a problem, I can build units to shore up the line and Japan's invasions are about to kick off. I used the units I was provided with, and no more, to invade the islands of the pacific. I feel a little cheated, the units you are given that are stated specifically for the purpose of seizing the islands, simply weren't enough. I got strong footholds, but the garrison units in capitals and what not were to powerful to be killed by 2-3 attacks of ground units. I rage quit again.
Now, from the point of view of a noob, the axis seems to derive 0 advantage from any ahistorical strategies(except maybe Africa) until 1942. And I only say until 1942 because I haven't played past this point. Sea Lion, was worthless both times. America can just sail over with 4+ armies and attack it pretty easily and challenge your navy over and over again. It is a point sink that I could have just done later. In fact, doing it brings the US into the war early(fair) and the USSR(suspect), while weakening your Eastern front to unacceptable levels. Moreso, China and Britain will never surrender. You can conquer half of Britain's territory, colonies or national territory, and they will be about 50% NM. What makes the WWI game fun and replayable, is I can adjust my strategy and win the war in different ways. This doesn't appear to exist in WaW. If you invade and crush the home isles, not only will Britain still fight you with all it's got, it seems to suffer almost no loss in capability to fight you. It doesn't even seem to deprive the US from an effective base to attack you from. They just carry on an invasion 10x larger than Torch in 1942 like it is nothing. I actually don't see how the axis are supposed to win anyways. If I wanted to play a 50 turn attrition grind over 20 hexes, I would play SC WWI. Because in that game, if I conquer all of a country, it will surrender. And if it doesn't surrender, it will suffer some very apparent damage to it's production capabilities. It doesn't seem as though any of this occurs in WaW.
I do not hate the game, I understand I am trash. I did not share my experiences just to crap on the game, I play a wide range of strategy games and am always open to learn(and usually can) but I am getting kicked here and I have no clue what I am supposed to do. I have a few questions. What are the best strategies for an axis player during the first half of the game? Is there any reason to do a Sea Lion? How do you keep the USSR out? Any tips or criticisms better players might have for me?
Also, for those of you who have ACW, is it more similar to WWI, or WaW? I would play either side in ACW against the AI, I just want to know if it is more noob friendly and has multiple approaches to win, or if it is as brutally difficult and conquer-everything-or-lose like WaW?