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Model logic out of code?

Posted: Sat Jan 20, 2024 7:43 pm
by DeltaV112
Currently a considerable amount of the logic for movement types/hard and soft attack/kill effect/most aircraft parameters is in the executable. It'd be very useful from a modding perspective to have this logic exposed similar to some of the tech-related and choice logic, and would make it more visible in the S&S editor.